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Diffstat (limited to 'doc/qtdesignstudio')
-rw-r--r-- | doc/qtdesignstudio/images/area-light.png | bin | 14374 -> 0 bytes | |||
-rw-r--r-- | doc/qtdesignstudio/images/directional-light.png | bin | 10823 -> 0 bytes | |||
-rw-r--r-- | doc/qtdesignstudio/images/studio-3d-area-light.png | bin | 0 -> 21349 bytes | |||
-rw-r--r-- | doc/qtdesignstudio/images/studio-3d-directional-light.png | bin | 25743 -> 19122 bytes | |||
-rw-r--r-- | doc/qtdesignstudio/images/studio-3d-point-light.png | bin | 32931 -> 21503 bytes | |||
-rw-r--r-- | doc/qtdesignstudio/images/studio-3d-spot-light.png | bin | 0 -> 25519 bytes | |||
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc | 19 | ||||
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc | 2 |
8 files changed, 19 insertions, 2 deletions
diff --git a/doc/qtdesignstudio/images/area-light.png b/doc/qtdesignstudio/images/area-light.png Binary files differdeleted file mode 100644 index 89d4c31dfa..0000000000 --- a/doc/qtdesignstudio/images/area-light.png +++ /dev/null diff --git a/doc/qtdesignstudio/images/directional-light.png b/doc/qtdesignstudio/images/directional-light.png Binary files differdeleted file mode 100644 index cf7a1214cb..0000000000 --- a/doc/qtdesignstudio/images/directional-light.png +++ /dev/null diff --git a/doc/qtdesignstudio/images/studio-3d-area-light.png b/doc/qtdesignstudio/images/studio-3d-area-light.png Binary files differnew file mode 100644 index 0000000000..d31661e992 --- /dev/null +++ b/doc/qtdesignstudio/images/studio-3d-area-light.png diff --git a/doc/qtdesignstudio/images/studio-3d-directional-light.png b/doc/qtdesignstudio/images/studio-3d-directional-light.png Binary files differindex f5e16e8e40..e43f6ec541 100644 --- a/doc/qtdesignstudio/images/studio-3d-directional-light.png +++ b/doc/qtdesignstudio/images/studio-3d-directional-light.png diff --git a/doc/qtdesignstudio/images/studio-3d-point-light.png b/doc/qtdesignstudio/images/studio-3d-point-light.png Binary files differindex 9252f47c78..ac3b7f51f9 100644 --- a/doc/qtdesignstudio/images/studio-3d-point-light.png +++ b/doc/qtdesignstudio/images/studio-3d-point-light.png diff --git a/doc/qtdesignstudio/images/studio-3d-spot-light.png b/doc/qtdesignstudio/images/studio-3d-spot-light.png Binary files differnew file mode 100644 index 0000000000..cc678a801d --- /dev/null +++ b/doc/qtdesignstudio/images/studio-3d-spot-light.png diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc index cfd19be883..361514e053 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc @@ -42,6 +42,7 @@ \list \li \l{DirectionalLight}{Light Directional} \li \l{PointLight}{Light Point} + \li \l{SpotLight}{Light Spot} \li \l{AreaLight}{Light Area} \endlist @@ -121,6 +122,22 @@ Aside from fade, a point light has the same properties as a directional light. + \section1 Spot Light + + A spot light emits light towards one direction in a cone shape. + The light intensity diminishes when approaching the value of the + \uicontrol {Cone angle} property. The angle at which the light + intensity starts to diminish is defined by the + \uicontrol {Inner cone angle} property. Both angles are defined in degrees. + + Inside the inner cone angle, the spot light behaves similarly to the point + light. There the light intensity diminishes according to inverse-square-law. + However, the fade-off (and range) can be controlled with the + \uicontrol {Constant fade}, \uicontrol {Linear fade}, and + \uicontrol {Quadratic fade} properties. + + \image studio-3d-spot-light.png + \section1 Area Light An area light is similar to the directional light. However, instead of @@ -135,7 +152,7 @@ The image below shows an example on how to light an object with different colors using two different area lights. - \image area-light.png + \image studio-3d-area-light.png You can rotate, scale, and move area lights. diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc index bcef409407..54873e84d5 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc @@ -159,7 +159,7 @@ an easy way to add a high-quality look at a relatively low cost. To specify an image to use as the specular reflection map, set the - \uicontrol {Light probe} property + \uicontrol {Light probe} property. Crisp images cause your material to look very glossy. The more you blur your image, the softer your material appears. |