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+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt Creator.
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick3D 1.15
+
+DirectionalDraggable {
+ id: handleRoot
+
+ property string currentLabel
+ property point currentMousePos
+ property real fadeScale
+ property real baseScale: 5
+ property real dragScale: 1
+
+ scale: autoScaler.getScale(Qt.vector3d(baseScale, baseScale, baseScale))
+ length: 3
+ offset: -1.5
+
+ Model {
+ id: handle
+ source: "#Sphere"
+ materials: [ handleRoot.material ]
+ scale: Qt.vector3d(0.02, 0.02, 0.02)
+ }
+
+ AutoScaleHelper {
+ id: autoScaler
+ active: handleRoot.active
+ view3D: handleRoot.view3D
+ }
+
+ property real _q // quadratic fade
+ property real _l // linear fade
+ property real _c // constant fade
+ property real _d: 20 // Divisor from fadeScale calc in lightGizmo
+ property real _startScale
+ property real _startFadeScale
+ property string _currentProp
+
+ signal valueCommit(string propName)
+ signal valueChange(string propName)
+
+ function updateFade(relativeDistance, screenPos)
+ {
+ // Solved from fadeScale equation in LightGizmo
+ var newValue = 0;
+ var _x = Math.max(0, (_startFadeScale - (relativeDistance * _startScale)) / 100);
+
+ // Fades capped to range 0-10 because property editor caps them to that range
+ if (_currentProp === "quadraticFade") {
+ if (_x === 0)
+ newValue = 10;
+ else
+ newValue = Math.max(0, Math.min(10, -(_c - _d + (_l * _x)) / (_x * _x)));
+ if (newValue < 0.01)
+ newValue = 0; // To avoid having tiny positive value when UI shows 0.00
+ targetNode.quadraticFade = newValue;
+ } else if (_currentProp === "linearFade") {
+ if (_x === 0)
+ newValue = 10;
+ else
+ newValue = Math.max(0, Math.min(10, -(_c - _d) / _x));
+ if (newValue < 0.01)
+ newValue = 0; // To avoid having tiny positive value when UI shows 0.00
+ targetNode.linearFade = newValue;
+ } else {
+ // Since pure constant fade equates to infinitely long cone, fadeScale calc assumes
+ // linear fade of one in this case.
+ newValue = Math.max(0, Math.min(10, _d - _x));
+ targetNode.constantFade = newValue;
+ }
+
+ var l = Qt.locale();
+ handleRoot.currentLabel = _currentProp + qsTr(": ") + Number(newValue).toLocaleString(l, 'f', 2);
+ handleRoot.currentMousePos = screenPos;
+ }
+
+ onPressed: {
+ _startScale = autoScaler.relativeScale * baseScale * dragScale;
+ _startFadeScale = fadeScale;
+ _l = targetNode.linearFade;
+ _c = targetNode.constantFade;
+ _q = targetNode.quadraticFade;
+ if (targetNode.quadraticFade === 0) {
+ if (targetNode.linearFade === 0) {
+ _currentProp = "constantFade";
+ } else {
+ _currentProp = "linearFade";
+ }
+ } else {
+ _currentProp = "quadraticFade";
+ }
+ updateFade(0, screenPos);
+ }
+
+ onDragged: {
+ updateFade(relativeDistance, screenPos);
+ handleRoot.valueChange(_currentProp);
+ }
+
+ onReleased: {
+ updateFade(relativeDistance, screenPos);
+ handleRoot.valueCommit(_currentProp);
+ }
+}