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diff --git a/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dtexturenodeinstance.cpp b/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dtexturenodeinstance.cpp
new file mode 100644
index 0000000000..0523c2bfe1
--- /dev/null
+++ b/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dtexturenodeinstance.cpp
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt Creator.
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+****************************************************************************/
+
+#include "quick3dtexturenodeinstance.h"
+#include <QQuickItem>
+#include <QTimer>
+
+namespace QmlDesigner {
+namespace Internal {
+
+Quick3DTextureNodeInstance::Quick3DTextureNodeInstance(QObject *object)
+ : ObjectNodeInstance(object)
+{
+}
+
+Quick3DTextureNodeInstance::Pointer Quick3DTextureNodeInstance::create(QObject *object)
+{
+ Pointer instance(new Quick3DTextureNodeInstance(object));
+
+ QTimer::singleShot(0, [object](){
+ // Texture will be upside down for unknown reason unless we force flip update at start
+ QVariant prop = object->property("flipV");
+ QVariant prop2(!prop.toBool());
+ object->setProperty("flipV", prop2);
+ object->setProperty("flipV", prop);
+ });
+
+ instance->populateResetHashes();
+ return instance;
+}
+
+void Quick3DTextureNodeInstance::setPropertyBinding(const PropertyName &name,
+ const QString &expression)
+{
+ ObjectNodeInstance::setPropertyBinding(name, expression);
+
+ if (name == "sourceItem") {
+ bool targetNeed = true;
+ if (expression.isEmpty())
+ targetNeed = false;
+ if (targetNeed != m_multiPassNeeded) {
+ m_multiPassNeeded = targetNeed;
+ if (targetNeed)
+ nodeInstanceServer()->incrementNeedsExtraRender();
+ else
+ nodeInstanceServer()->decrementNeedsExtraRender();
+ }
+ }
+}
+
+void Quick3DTextureNodeInstance::resetProperty(const PropertyName &name)
+{
+ ObjectNodeInstance::resetProperty(name);
+
+ if (name == "sourceItem") {
+ if (m_multiPassNeeded) {
+ m_multiPassNeeded = false;
+ nodeInstanceServer()->decrementNeedsExtraRender();
+ }
+ }
+}
+
+} // namespace Internal
+} // namespace QmlDesigner