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-rw-r--r--src/plugins/qmldesigner/components/navigator/choosetexturepropertydialog.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/plugins/qmldesigner/components/navigator/choosetexturepropertydialog.cpp b/src/plugins/qmldesigner/components/navigator/choosetexturepropertydialog.cpp
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+++ b/src/plugins/qmldesigner/components/navigator/choosetexturepropertydialog.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt Creator.
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+****************************************************************************/
+
+#include "choosetexturepropertydialog.h"
+#include "nodemetainfo.h"
+#include "ui_choosetexturepropertydialog.h"
+
+namespace QmlDesigner {
+
+// This dialog displays all texture properties of an object and allows the user to choose one
+ChooseTexturePropertyDialog::ChooseTexturePropertyDialog(const ModelNode &node, QWidget *parent)
+ : QDialog(parent)
+ , m_ui(new Ui::ChooseTexturePropertyDialog)
+{
+ m_ui->setupUi(this);
+ setWindowTitle(tr("Select Texture Property"));
+ m_ui->label->setText(tr("Set texture to property:"));
+ setFixedSize(size());
+
+ connect(m_ui->listProps, &QListWidget::itemClicked, this, [this](QListWidgetItem *item) {
+ m_selectedProperty = item->isSelected() ? item->data(Qt::DisplayRole).toByteArray() : QByteArray();
+ });
+
+ connect(m_ui->listProps, &QListWidget::itemDoubleClicked, this, [this](QListWidgetItem *item) {
+ Q_UNUSED(item)
+ QDialog::accept();
+ });
+
+ fillList(node);
+}
+
+ChooseTexturePropertyDialog::~ChooseTexturePropertyDialog()
+{
+ delete m_ui;
+}
+
+TypeName ChooseTexturePropertyDialog::selectedProperty() const
+{
+ return m_selectedProperty;
+}
+
+void ChooseTexturePropertyDialog::fillList(const ModelNode &node)
+{
+ // Fill the list with all properties of type Texture
+ const auto metaInfo = node.metaInfo();
+ const auto propNames = metaInfo.propertyNames();
+ const TypeName textureProp("QtQuick3D.Texture");
+ QStringList nameList;
+ for (const auto &propName : propNames) {
+ if (metaInfo.propertyTypeName(propName) == textureProp)
+ nameList.append(QString::fromLatin1(propName));
+ }
+
+ if (!nameList.isEmpty()) {
+ QString defaultProp = nameList.first();
+
+ nameList.sort();
+ for (const auto &propName : qAsConst(nameList)) {
+ QListWidgetItem *newItem = new QListWidgetItem(propName);
+ m_ui->listProps->addItem(newItem);
+ }
+
+ // Select the default prop
+ m_ui->listProps->setCurrentRow(nameList.indexOf(defaultProp));
+ m_selectedProperty = defaultProp.toLatin1();
+ }
+}
+
+}