| Commit message (Collapse) | Author | Age | Files | Lines |
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Sometimes the messages are not send immediately, so we force it.
Task-number: QTCREATORBUG-21957
Change-Id: I9526cb4b4e3dd8b7a02e15f77bffdc51917d47c8
Reviewed-by: Ivan Donchevskii <ivan.donchevskii@qt.io>
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There could be already messages send before the backend is available. In
that case we now record that messages and send them if the socket is set.
Task-number: QTCREATORBUG-19761
Change-Id: I7c8d6fdb4fcc043bcdbb9e9aeb5752f89c24fdab
Reviewed-by: Ivan Donchevskii <ivan.donchevskii@qt.io>
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Before the QLocalServer was in the ConnectionServer so more than one
client could connect to the server. But we never used that possibility
which made the hand shaking much more difficult. It is now moved
in the client, so that there is always a QLocalServer.
Change-Id: Ifa357074b0c0809434c49d23b1cee38496f72f43
Reviewed-by: Ivan Donchevskii <ivan.donchevskii@qt.io>
Reviewed-by: Nikolai Kosjar <nikolai.kosjar@qt.io>
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Compiling every header file again and again is quite time comsuming. There
are technics to improve this like preambles(a kind of automated
precompiled header) but they don't share their data between translation
units. This approach provides an automatically generated precompiled
header for every project and subproject to improve the loading time.
Change-Id: I34f5bd4db21951175920e2a9bbf6b97b1d705969
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
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