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path: root/src/plugins/glsleditor/glsleditorplugin.h
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* Add final specifies to classesIgor Sidorov2020-02-051-1/+1
* Glsl: Avoid use of global object poolhjk2018-02-091-16/+18
* Wholesale conversion to #pragma oncehjk2016-03-301-4/+1
* Update License according to agreement with Free Qt FoundationTobias Hunger2016-01-191-17/+12
* Update LicenseEike Ziller2015-01-161-6/+6
* Merge remote-tracking branch 'origin/3.2'Eike Ziller2014-10-141-7/+8
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| * License updateEike Ziller2014-10-091-7/+8
* | GlslEditor: Also camel-case the namespacehjk2014-08-221-2/+2
* | GlslEditor: Code cosmeticshjk2014-08-211-3/+3
* | Editors: Some renamings to enhance consistencyhjk2014-07-311-1/+1
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* Merge remote-tracking branch 'origin/3.0'Eike Ziller2014-01-081-1/+1
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| * Incremented year in copyright infoRobert Loehning2014-01-081-1/+1
* | Remove the need to register editors in the action handlerEike Ziller2013-12-121-2/+0
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* GLSL: Cleanup plugin interfacehjk2013-09-121-43/+4
* GLSLEditor: Remove needlessly exported symbolsTobias Hunger2013-08-261-5/+3
* Merge remote-tracking branch 'origin/2.6'Oswald Buddenhagen2013-01-311-1/+1
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| * Incremented year in copyright infov2.6.2Robert Loehning2013-01-291-1/+1
* | De-noise GLSLEditorPluginhjk2012-12-301-24/+12
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* Adjust license headershjk2012-10-051-21/+20
* Contact -> qt-project.orgEike Ziller2012-07-191-3/+1
* ActionManager API cleanup.Eike Ziller2012-05-251-1/+1
* Port Qt Creator to the new plugin system of Qt 5.Friedemann Kleint2012-03-021-0/+1
* Removed module names from #include directives.Erik Verbruggen2012-02-151-1/+1
* Don't parse GLSL init files at startup.Eike Ziller2012-02-031-8/+9
* Long live the king!hjk2012-01-261-1/+1
* Merge remote-tracking branch 'origin/2.4'Eike Ziller2011-11-111-2/+2
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| * all: s/info@qt.nokia.com/qt-info@nokia.com/hjk2011-11-031-2/+2
* | more Id type fixeshjk2011-11-101-1/+3
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* Fix/add copyright headersTobias Hunger2011-05-061-1/+1
* Update license.hjk2011-04-131-14/+13
* texteditor: merge ITextEditable into ITextEditorhjk2011-02-221-4/+4
* It's 2011 now.con2011-01-121-1/+1
* License headers, part 2con2010-12-171-7/+11
* Detect GLSL vs GLSL/ES based on mime typeRhys Weatherley2010-12-011-3/+3
* Use the GLSL/ES system library by default.Rhys Weatherley2010-11-291-0/+3
* Initialize the shadersRoberto Raggi2010-11-261-6/+19
* Load the shader intializers.Roberto Raggi2010-11-261-0/+9
* Initial import of the GLSL editor plug-in.Roberto Raggi2010-11-101-0/+101