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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
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****************************************************************************/

/*!
    \page creator-mobile-platforms.html
    \previouspage creator-embedded-platforms.html
    \nextpage creator-project-other.html

    \title Mobile Platforms

    You can develop applications for the following mobile platforms:

    \list
        \li \l Android
        \li \l iOS
        \li \l {Universal Windows Platform (UWP)}
    \endlist

    You must install the tool chain for building applications for the targeted
    mobile platform on the development PC and use the Qt Maintenance Tool to
    install Qt libraries that are built for the platform. You can then add a
    \l{glossary-buildandrun-kit}{kit} with the tool chain and the Qt version
    for the device's architecture. When possible, the Maintenance Tool creates
    suitable kits for you.

    You can connect mobile devices to the development PC and select the
    appropriate kit to build, run, debug, and analyze applications from \QC.

    \section1 Android

    Starting from Qt 5.14.0, the Qt for Android package contains all the
    architectures (ABIs) installed as one. You can let \QC automatically
    create kits for installed Qt version and tool chains.

    The following topics contain more information about developing applications
    for Android devices:

    \list
        \li \l{Connecting Android Devices}
        \li \l{Deploying Applications to Android Devices}
        \li \l{Running on Multiple Platforms}
        \li \l{Creating a Mobile Application}
        \li \l{Debugging on Android Devices}
        \li \l{Qt for Android}
    \endlist

    \section1 iOS

    To be able to use \QC on \macos, you must install Xcode, and therefore
    you should already have the tool chain for building applications for
    iOS. \QC automatically detects the tool chain and creates the necessary
    kits to build applications for and run them on configured iOS devices.

    The following topics contain more information about developing applications
    for iOS devices:

    \list
        \li \l{Connecting iOS Devices}
        \li \l{Running on Multiple Platforms}
        \li \l{Creating a Mobile Application}
        \li \l{Qt for iOS}
    \endlist

    \section1 Universal Windows Platform (UWP)

    Microsoft Windows 10 introduced the Universal Windows Platform (UWP),
    which provides a common application platform on every device that runs
    Windows 10, as a successor to Windows Runtime (WinRT) introduced by
    Windows 8. The UWP core APIs are the same on all Windows devices, and
    therefore applications that only use the core APIs will run on any
    Windows 10 device, such as a desktop PC, or Xbox One.

    For more information about developing applications for UWP, see
    \l{Qt for UWP}.
*/