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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
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****************************************************************************/

/*!
    \example CoffeeMachine
    \ingroup studioexamples

    \title Coffee Machine
    \brief Illustrates how to use the timeline and states to animate transitions
    in a UI.

    \image coffee-machine-overview.png

    \e {Coffee Machine} lets users choose the type of coffee to brew.
    They can determine the ratio of coffee, hot milk, and milk foam by using
    sliders. The progress of the brewing process is displayed as
    an animation. When the coffee is ready, the startup screen appears again.

    The \e {ApplicationFlow.ui.qml} file contains all the screens in the
    UI. We use states to display the appropriate screen in the
    viewport and the timeline to animate the transitions between and on
    the screens.

    \section1 Application Flow

    On the startup screen, \e {AnimationFlowForm.ui.qml}, users can select
    from several types of coffee to fill the empty cup. The selection
    triggers \c animation1 and \c animation2 in \e {CoffeeButton.qml}.

    \quotefromfile CoffeeMachine/CoffeeButton.qml
    \skipto PropertyAnimation
    \printuntil }
    \printuntil }
    \dots

    Selecting the coffee type triggers the respective signal handler in
    \e {SideBar.qml}, which sets the default mix for the selected coffee type.
    The following code snippet displays the \c {cappuccinoButton.onClicked()}
    signal handler:

    \quotefromfile CoffeeMachine/SideBar.qml
    \skipto cappuccinoButton.onClicked
    \printuntil }

    The \c {sideBar.coffeeSelected()} signal sets \c {applicationFlow.state}
    in \e {ApplicationFlow.qml} to \c "selection". We will specify the states
    later.

    \quotefromfile CoffeeMachine/ApplicationFlow.qml
    \skipto choosingCoffee.sideBar.onCoffeeSelected
    \printuntil }

    \image coffee-machine-selection.png

    Clicking \uicontrol {Brew me a cup} triggers the
    \c {choosingCoffee.brewButtonSelection.onClicked}
    signal handler, which changes the application flow
    state to \c {"to settings"}:

    \quotefromfile CoffeeMachine/ApplicationFlow.qml
    \skipto choosingCoffee.brewButtonSelection.onClicked
    \printuntil }

    Users can use the sliders for the amount of milk and
    sugar to change the default values.

    \image coffee-machine-modify.png

    Clicking \uicontrol Brew triggers the
    \c {choosingCoffee.brewButton.onClicked()}
    signal handler, which sets the application
    flow state to \c {"to empty cup"}.

    \skipto choosingCoffee.brewButton.onClicked
    \printuntil }

    \image coffee-machine-emptycup.png

    Clicking on \uicontrol Continue triggers the
    \c {emptyCup.continueButton.onClicked} signal
    handler, which sets the application flow status
    to \c {"to brewing"}.

    \skipto emptyCup.continueButton.onClicked
    \printuntil }

    When the coffee is ready, the \c {brewing.onFinished} signal handler
    is triggered. It sets the application flow status to \c "reset", so
    that the application returns to the startup screen.

    \section1 Using Timelines to Animate Transitions

    The Coffee Machine application screens for choosing coffee, empty cup, and
    brewing each use custom QML types specified in separate QML files.

    We use the \uicontrol Timeline view to animate the transitions between
    the screens during the application flow in \e {ApplicationFlow.ui.qml}.

    \image coffee-machine-timeline.png

    Our viewport contains 200 frames, so we select the
    \inlineimage plus.png "Plus button"
    button to add a 1200-frame timeline to the root element.
    We use the default values for all other fields.

    To start recording the transition from the startup screen to the coffee
    selection screen on the timeline, we select \e choosingCoffee in the
    \uicontrol Navigator. We check that the playhead is at frame 0, and then
    select the \inlineimage recordfill.png
    (\uicontrol {Auto Key (K)}) button (or press \key k).

    At frame 0, we set the X coordinate to 0 in \uicontrol Properties >
    \uicontrol Geometry > \uicontrol Position. We then move the playhead
    to 400 frames and set the X coordinate to a negative value.

    \image coffee-machine-properties.png

    When we deselect the record button to stop recording the timeline, the
    new timeline appears in the view.

    For more information about using the timeline, see \l {Creating Animations}.

    \section1 Using States to Move Between Screens

    We use the \uicontrol States view to determine the contents of the
    viewport. The animations are run when moving from one state to another.

    \image coffee-machine-states.png

    We create the states by moving from viewport to viewport in
    \e ApplicationFlow.ui.qml and clicking \inlineimage plus.png "Add button"
    in the \uicontrol States view.

    We also create states for animations that are run when moving to the
    \c {"settings"} and \c {"selection"} states.

    We then return to the \uicontrol Timeline view and select
    \inlineimage animation.png "Timeline Settings button"
    to open the \uicontrol {Timeline Settings} dialog. We select
    the \uicontrol Add button to create animations for each part
    of the timeline. Therefore, the start and end frame of each
    animation are important, whereas their duration is not.

    \image coffee-machine-timeline-settings.png

    We set the start frame for the \c {"selection"} state to 400 and
    the end frame to 200, because we are moving back on the timeline to display
    the selection sidebar.

    In the \uicontrol {Transitions to states} field, we select the state to
    switch to when the animation ends. In the lower part of the dialog, we
    bind the states that don't have animations to fixed frames.
*/