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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Bridge documentation.
**
** Commercial License Usage
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** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
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****************************************************************************/

/*!
    \previouspage qtbridge-sketch-setup.html
    \page qtbridge-sketch-using.html
    \nextpage exporting-3d-assets.html

    \title Using \QBSK

    \section1 Organizing Assets

    To get the best results when you use \QBSK to export designs from Sketch
    to \QDS, follow these guidelines when working with Sketch:

    \list
        \li Use pages for different purposes, such as \e sketching for trying
            out ideas, \e components for creating UI components, \e assets for
            images that you use in the components, and \e screens for building
            the UI screens using components and assets.
        \li Arrange each page into artboards. When you are happy with a design,
            move it from the sketching page to the components page and use it
            in screens. When you export your assets, you can skip all artboards
            that you don't want to be part of the final UI, to avoid cluttering
            the \QDS project. The QML code generated in \QDS corresponds to the
            structure of your Sketch document.
        \li \QBSK supports document \e symbols and \e {symbol overrides}. Each
            symbol is exported as a QML component, and each symbol instance is
            generated as a respective \e component instance in the generated
            QML. The symbol overrides are exported as values of properties for
            the components. For example, if you use symbol overrides to specify
            the text for each button instance, it is exported as a value of the
            text property.
        \li Store all assets in the scalable vector graphics (SVG) format
            to be able to easily rescale them for different screen sizes
            and resolutions. You can export assets into JPG, PNG, or SVG format
            and select options for optimizing them during the export.
    \endlist

    To use the fonts that you use in Sketch also in \QDS, you need to load
    them to \QDS. \QDS deploys them to devices when you preview the UI. For more
    information, see \l{Using Custom Fonts}.

    For more information, watch videos about using \QBSK:

    \list
        \li \l{https://youtu.be/oLdEJMoE7l8}
            {Webinar: Turn your Sketch UI Designs Into Code with Qt Design Studio}
        \li \l{https://youtu.be/qQM2oEWRBOw}
            {Talk: Turn Sketch or Photoshop UI designs into working prototypes}
    \endlist

    \section2 Using Artboards

    The relationships between artboards and layers are preserved when you export
    designs from Sketch and import them into \QDS.

    An artboard can only be exported as a component or skipped. A component is
    a separate QML file that contains all the artwork on the artboard, except
    layers that are set to be skipped or exported as child items. The child
    items can contain graphical assets or text.

    To use the contents of an artboard as a single image in the UI, you can
    merge the groups and layers when you export them. During import, the
    contents are flattened into one file. The merge is done in a way that
    enables you to change the groups and layers in Sketch and then export and
    import the artboard again. This is an easy way to create a reference image
    of how the final UI should look like, for example.

    Place different parts of the UI, such as menus and pop-ups, on separate
    artboards to be able to export them as components or children and to
    import them as QML files and images that you can drag and drop to the
    \uicontrol {Form Editor} in \QDS Design mode while creating a UI.

    \section2 Using Layers and Groups

    When you use \QBSK to export your designs, you will determine how you want
    each layer or group to be exported: as \e merged or as \e child. Each
    layer or group represents a separate image in the UI when it is exported as
    a \e child. The asset of the layer or group is merged to its parent
    group or artboard if it is exported as \e merged.

    You can select the asset format and DPI to use for each image in
    \uicontrol Settings > \uicontrol {Asset Settings}.

    \section1 Exporting Assets

    By default, assets are exported as follows:

    \list
        \li Artboards are always exported as \e components or \e skipped.
        \li Asset layers are exported as \e merged.
        \li Text layers can only be exported as \e child or \e skipped.
        \li A \e hotspot layer can only be exported as \e child or \e skipped.
            It is always exported as an instance of the \l MouseArea QML type.
        \li A symbol instance layer can only be exported as \e child or
            \e skipped.
        \li Images are exported in JPG, PNG, or SVG format, depending on your
            selection.
    \endlist

    Make sure to skip all artboards that you don't want to be part of the final
    UI to avoid cluttering the \QDS project. You can select multiple artboards
    on a page and then select \uicontrol Skip in \QBSK to skip them.

    You can export assets using the default settings and make all the changes
    later in \QDS. If you are familiar with the \l{QML Syntax Basics}
    {QML syntax}, you can modify the settings to tailor the generated QML to
    a certain degree. For example, you can specify the QML type or
    \l {Studio Components}{Qt Quick Studio Component} to use for a component or
    layer. If you have drawn an arc that you mean to animate, you can export it
    as an \l Arc component to avoid having to replace the arc image with an Arc
    component in \QDS. Or you could export a button as a Qt Quick Controls
    \l Button type.

    \image qt-sketch-bridge.png

    \section2 Specifying Settings for Exporting Assets

    To export your design using \QBSK:

    \list 1
        \li \QBSK automatically proposes identifiers for all groups and layers
            that you can change in the \uicontrol {QML ID} field. The ids will
            be made unique when the layer and the respective artwork is imported
            into \QDS.
        \li In the \uicontrol {Export As} field, select the export type for the
            group or layer:
            \list
                \li \uicontrol Component creates a separate QML file for the
                    selected symbol that contains all the artwork in it, except
                    layers or groups that are set to be skipped or exported as
                    child items.
                \li \uicontrol Child creates a separate file for each asset
                    of the selected group or layer, with references to the
                    images in the component file. You select the image format
                    in the \uicontrol {Asset Format} field.
                \li \uicontrol Merged merges the selected groups and layers into
                    the parent artboard or group as one item.
                \li \uicontrol Skipped completely skips the selected layer.
            \endlist
        \li In the \uicontrol {QML Type} field, specify the QML type or
            \l {Studio Components}{Qt Quick Studio Component} to morph this
            layer into. The generated component will be of this type. For
            example, if you drew a rectangle, you can export it as a
            \l Rectangle component.
            You can provide the import statement of the module where the QML
            type is defined in the \uicontrol {QML Imports} field.
        \li In the \uicontrol {QML Imports} field, enter
            additional import statements to have them added to the generated QML
            file. For example, to use Qt Quick Controls 2.3, you need the
            import statement \c {QtQuick.Controls 2.3} and to use Qt Quick
            Studio Components 1.0, you need the import statement
            \c {QtQuick.Studio.Components 1.0}. You can also import a module as
            an alias.
        \li In the \uicontrol {Properties} field, specify properties for the QML
             type. You can add and modify properties in \QDS.
        \li Select the \uicontrol Alias check box to export the item generated
            from this layer as an alias in the parent component.
        \li Select the \uicontrol Clip check box to enable
            clipping in the type generated from the layer. The generated type
            will clip its own painting, as well as the painting of its children,
            to its bounding rectangle.
        \li Select the \uicontrol Visible check box to determine the visibility
            of the layer.
        \li Select the \uicontrol Settings tab to specify the export path and
            asset format.
        \li Select \uicontrol Export to copy your assets to the export path you
            specified.
        \li When the exporting is done, select \uicontrol OK.
    \endlist

    All the assets and metadata are copied to the directory you specified. This
    might take a little while depending on the complexity of your project.

    You can now create a project in \QDS and import the assets to it, as
    described in \l {Creating Projects} and \l{Importing Designs}.

    \section1 Specifying Export Path and Asset Format

    You can export assets into JPG, PNG, or SVG format. To specify export path
    and asset format, select \uicontrol Settings.

    \image qt-sketch-bridge-settings.png

    By default, \QBSK exports assets to a directory named after your
    Sketch file located inside the parent directory of the Sketch file
    being exported. You can change the export path in the
    \uicontrol {Export Path} field.

    You can select the default asset format and DPI to use for each
    layer. These settings are overridden by the layer export settings
    from the Sketch app. That is, if the layer is made exportable in
    the Sketch app, the respective asset format and DPI settings are
    preserved.

    To optimize the assets, you can select the check boxes in the
    \uicontrol {Export format options} field. You can remove metadata
    from PNG files, export assets as progressive JPG or compact SVG,
    and include SVG namespaces in SVG files.
*/