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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/
/*!
\previouspage creator-editor-options-text.html
\page studio-javascript.html
\nextpage studio-debugging.html
\title Simulating Application Logic
You can use JavaScript to simulate application logic that brings your UI to
life.
You will need the following files:
\list
\li Qt Quick file that will specify the API of the UI
\li JavaScript file that generates mock data for the UI.
For more information about using JavaScript, see
\l{Integrating QML and JavaScript}.
\li Module definition file (\e qmldir) that declares the QML type
you specify in the Qt Quick file. For more information, see
\l {Module Definition qmldir Files}.
\endlist
Here, you will need to write some C++ code. Namely, the Qt Quick file will
contain a QObject-derived class that is registered with the QML type system
as a \e singleton type. This enables the use of global property values in
the UI.
You can find a video tutorial about creating JavaScript for generating mock
data for a UI
\l{https://resources.qt.io/development-topic-ui-design/qtdesignstudio-clustertutorial-partfour}
{here}.
To create the necessary files:
\list 1
\li In the File Explorer, create a folder for the JavaScript files
(for example, \e backend) and another one for the mock data
(for example, \e Data) in your project folder.
\note Make sure to capitalize the data folder name, because you
will need to import it as a QML type later, and QML type names must
be capitalized.
\li In \QDS, open the project file (.qmlproject) to add the backend
folder to the list of plugin directories passed to the QML runtime:
\code
importPaths: [ "imports", "backend" ]
\endcode
\li Select \uicontrol File > \uicontrol {New File or Project} >
\uicontrol {Files and Classes} > \uicontrol {Qt Quick Files} >
\uicontrol {Qt Quick File} > \uicontrol Choose to add a Qt
Quick file that will specify the API of the UI.
\li Follow the instructions of the wizard to create the Qt Quick file
in the data folder. In these instructions, the file is called
\e Values.qml.
\note Make sure to capitalize the filename, because it will become
a custom QML type.
\li Select \uicontrol File > \uicontrol {New File or Project} >
\uicontrol {Files and Classes} > \uicontrol {JavaScript} >
\uicontrol {JavaScript File} > \uicontrol Choose to create a
JavaScript file that generates mock data for the UI.
\li Follow the instructions of the wizard to create the JavaScript file
in the data folder. In these instructions, the file is called
\e {simulation.js}.
\li Delete the template text in JavaScript file and save the file.
\li In a text editor such as Notepad, create a module definition file
called \e qmldir with the following contents and place it in the
data directory:
\code
singleton Values 1.0 Values.qml
\endcode
\li Open \e Values.qml in the \uicontrol {Text Editor} for editing.
\li Add the following code to the top of the file to register the
QObject-derived class that you will use to expose the global
properties as a singleton type:
\code
pragma Singleton
\endcode
\li Add the following import statement to import the \e {simulation.js}
file to use the functionality that it provides:
\code
#import simulation.js as JS
\endcode
\li Add the following code to create a QObject-derived class that will
list the global properties you want to simulate and their default
values:
\code
QObject {
id: values
// property values to simulate
property int name1: default1
property string name2: default2
property real name3: default3
}
\endcode
\note You must export the properties as aliases by selecting
\uicontrol {Export Property as Alias} in the
\inlineimage icons/action-icon.png
(\uicontrol Actions) menu of the property in the
\uicontrol Properties view. Exported properties are listed in
\uicontrol Connections > \uicontrol Properties, where you can
change their names.
\li Add the following code to use a \l Timer type to specify a range of
values for the property:
\code
property Timer name1Timer: Timer{
running: true
repeat: true
onTriggered: JS.name1Timer()
interval: 10
\endcode
\note You must add the JavaScript method to the JavaScript file.
\li Open the main UI file of the project and add the following code to
import the data folder as a QML module:
\code
#import Data 1.0 as Data
\endcode
\li Select \uicontrol {Set Binding} in the \uicontrol Settings menu of the
property to bind the property value to the value defined in the
values file. For example, you would set the following expression for
\e name1:
\code
Data.Values.name1
\endcode
\endlist
*/
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