aboutsummaryrefslogtreecommitdiffstats
path: root/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-maya.qdoc
blob: 8903bc238ae34cc193ff13376a045388d5900b8a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Design Studio.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \contentspage index.html
    \page exporting-from-maya.html
    \previouspage exporting-from-blender.html
    \if defined (qtdesignstudio)
    \nextpage creator-quick-tour.html
    \else
    \nextpage studio-importing-3d.html
    \endif

    \title Exporting from Maya

    You can export graphics from Maya in the FBX format. The necessary plugin is
    usually enabled by default, but you can check that in the plugin manager.

    To export graphics from Maya:

    \list 1
        \li Select \uicontrol Window > \uicontrol Settings/Preferences >
            \uicontrol {Plug-in Manager} and check that the fbxmaya.mll
            plugin is enabled.
        \li Select \uicontrol File > \uicontrol {Export All}.
            \image maya-export-options.png "Export options in Maya"
        \li In the \uicontrol {File name} field, enter a name for the export
            file.
        \li In the \uicontrol {Files of type} field, select
            \uicontrol {FBX export}.
        \li In \uicontrol Presets > \uicontrol {Current Preset}, select
            \uicontrol {Autodesk Media & Entertainment}.
        \li In \uicontrol Geometry > \uicontrol {Convert NURBS surface to},
            select \uicontrol {Interactive Display Mesh}.
        \li To export files, select \uicontrol {Export All}.
    \endlist
*/