aboutsummaryrefslogtreecommitdiffstats
path: root/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d.qdoc
blob: 976ae9aca4e89141eaa70254d9eb7318f2959b29 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/

/*!
    \contentspage index.html
    \page studio-3d.html
    \previouspage qmldesigner-pathview-editor.html
    \if defined(qtdesignstudio)
    \nextpage studio-3d-design-mode.html
    \else
    \nextpage exporting-3d-assets.html
    \endif


    \title Editing 3D Scenes

    You can use the 3D editor in the Design mode to edit files you created
    using 3D graphics applications and stored in one of the supported formats.
    You cannot create 3D models or other assets in the editor, but you can
    \l{Importing 3D Assets}{import} the assets you need and work with them to
    create scenes and states, as well as the transitions between them.

    When you import 3D scenes from files that you exported from 3D graphics
    tools, you also import the camera, light, model, and materials as 3D
    components. If your scene did not contain them, you can add predefined
    Qt Quick 3D components to it and edit their properties to fit your needs.

    The following topics contain information about working with Qt Quick 3D:

    \list
        \if defined (qtcreator)
        \li \l {Exporting 3D Assets}

            You can import files you created using 3D graphics applications and
            stored in several widely-used formats, such as .blend, .dae, .fbx,
            .glb, .gltf, .obj, .uia, or .uip.

         \li \l{Importing 3D Assets}

            You can import 3D assets that you created using 3D graphics
            applications and stored in one of the supported file formats.
            You can then edit them in the Design mode.
        \endif

        \li \l {Editing 3D Assets in Design Mode}

            \QDS opens QML files that contain 3D scenes in the Design mode and
            the scenes in the 3D editor. You can add imported 3D assets
            to projects as 3D components.
        \li \l {Working in the 3D Editor}

            You can select 3D components in the 3D editor to move, rotate, and
            scale them in the scene projected by the camera.
        \li \l{Adding 3D Views}

            You can drag and drop 3D components from the \uicontrol Library
            to the scene or to the \uicontrol Navigator. You must add all
            3D components into a 3D view.
        \li \l {Using 3D Components}

            You can speficy properties for 3D components, such as cameras,
            lights, materials, and shaders, in the \uicontrol Properties view.
     \endlist
*/