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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/
/*!
//! [using compilation databases]
\section1 Using Compilation Databases
The \l{https://clang.llvm.org/docs/JSONCompilationDatabase.html}
{JSON compilation database format} specifies how to replay single builds
independently of the build system.
A \e {compilation database} is basically a list of files and the compiler
flags that are used to compile the files. The database is used to feed the
code model with the necessary information for correctly parsing the code
when you open a file for editing.
To generate a compilation database from the information that the code model
has, select \uicontrol Build > \uicontrol {Generate Compilation Database}.
You can add files, such as non-C files, to the project in
\e {compile_database.json.files}.
You can use the experimental Compilation Database Project Manager to open
the files in a compilation database with access to all the editing features
provided by the Clang code model.
To switch between header and source files, select \uicontrol Tools >
\uicontrol C++ > \uicontrol {Switch Header/Source}.
You can specify custom build steps and run settings for compilation
database projects in the \uicontrol Projects mode. For more information,
see \l{Adding Custom Build Steps} and \l {Specifying Run Settings}.
To enable the plugin, select \uicontrol Help > \uicontrol {About Plugins} >
\uicontrol {Build Systems} > \uicontrol {Compilation Database Project Manager}.
Then restart \QC to load the plugin.
//! [using compilation databases]
*/
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