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/****************************************************************************
**
** Copyright (c) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
**
****************************************************************************/

// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************

/*!

    \contentspage index.html
    \previouspage creator-using-qt-quick-designer.html
    \page quick-components.html
    \nextpage quick-buttons.html

    \title Creating Components

    A \l{glossary-component}{component} provides a way of defining a new type
    that you can re-use in other QML files. A component is like a black box; it
    interacts with the outside world through properties, signals, and slots, and
    is generally defined in its own QML file. You can import components to
    screens and applications.

    You can use the following QML elements to create components:

    \list

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-borderimage.html}
            {Border Image}
            uses an image as a border or background.

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-image.html}{Image}
            adds a bitmap to the scene. You can stretch and tile images.

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-item.html}{Item}
            is the most basic of all visual items in QML. Even though it has no
            visual appearance, it defines all the properties that are common
            across visual items, such as the x and y position, width and height,
            anchoring, and key handling.

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-rectangle.html}{Rectangle}
            adds a rectangle that is painted with a solid fill color and an
            optional border. You can also use the radius property to create
            rounded rectangles.

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-text.html}{Text}
            adds formatted read-only text.

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-textedit.html}{Text Edit}
            adds a single line of editable formatted text that can be validated.

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-textinput.html}{Text Input}
            adds a single line of editable plain text that can be validated.

        \o  \l{http://qt-project.org/doc/qt-4.8/qml-webview.html}{Web View}
            adds web content to a canvas.

    \endlist

    QML elements allow you to write cross-platform applications with custom look
    and feel. You can also use ready-made Qt Quick Components that enable you to
    create applications with a native look and feel for a particular target
    platform. You can install the components as part of the Qt 4 SDK.

    When you use the \QC project wizard to create Qt Quick applications, you
    can select which component set to use in your application.

    Even if you use the Qt Quick Components, you can still write cross-platform
    applications, by using different sets of QML files for each platform.

    \section1 Creating Components in Qt Quick Designer

    \list 1

        \o  Select \gui {File > New File or Project > Files and Classes > QML
            > Choose} to create a new .qml file.

            \note Components are listed in the \gui {QML Components} section of
            the \gui Library pane only if the filename begins with a capital
            letter.

        \o  Click \gui Design to open the .qml file in \QMLD.

        \o  Drag and drop an item from the \gui Library pane to the editor.

        \o  Edit item properties in the \gui Properties pane.

            The available properties depend on the item.

    \endlist

    \if defined(qcmanual)
    The following sections contain examples of how to create some common
    components:

    \list

        \o  \l{Creating Buttons}

        \o  \l{Creating Scalable Buttons and Borders}

    \endlist

    \section1 Moving Within Components

    Components can consist of several other components. To view the component
    hierarchy as a bread crumb path when you edit a component on the canvas,
    select \gui {Go into Component} or press \key F2. Click the component
    names in the path to navigate to them. You can easily navigate back to the
    top level when you are done editing the component.

    \image qmldesigner-breadcrumbs.png "Go into Component command"
    \endif
*/