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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
**
** GNU Lesser General Public License Usage
**
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** Other Usage
**
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**************************************************************************/
import QtQuick 1.0
Item {
id: behavior
signal clicked
property bool pressed: false // Can't be alias of mouseArea.pressed because the latter is read-only
property alias containsMouse: mouseArea.containsMouse
property bool checkable: false
property bool checked: false
property bool triState: false
signal mouseMoved
onCheckableChanged: { if(!checkable) checked = false }
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onPositionChanged: behavior.mouseMoved()
onPressed: behavior.pressed = true // needed when hover is enabled
onEntered: if(pressed && enabled) behavior.pressed = true
onExited: behavior.pressed = false
onCanceled: behavior.pressed = false // mouse stolen e.g. by Flickable
onReleased: {
if(behavior.pressed && behavior.enabled) { // No click if release outside area
behavior.pressed = false
if(behavior.checkable)
behavior.checked = !behavior.checked;
behavior.clicked()
}
}
}
}
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