aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/qmlprofilerextension/scenegraphtimelinemodel.cpp
blob: 9e3bb96b188a6cdbd870a0a26d6efd712197e365 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com <http://qt.digia.com/>
**
** This file is part of the Qt Enterprise Qt Quick Profiler Add-on.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com <http://qt.digia.com/>
**
****************************************************************************/

#include "scenegraphtimelinemodel.h"
#include "qmldebug/qmlprofilereventtypes.h"
#include "qmlprofiler/qmlprofilermodelmanager.h"
#include "qmlprofiler/abstracttimelinemodel_p.h"

#include <QCoreApplication>
#include <QDebug>

namespace QmlProfilerExtension {
namespace Internal {

using namespace QmlProfiler;

static const char *ThreadLabels[] = {
    QT_TRANSLATE_NOOP("MainView", "GUI Thread"),
    QT_TRANSLATE_NOOP("MainView", "Render Thread"),
    QT_TRANSLATE_NOOP("MainView", "Render Thread Details")
};

static const char *StageLabels[] = {
    QT_TRANSLATE_NOOP("MainView", "Polish"),
    QT_TRANSLATE_NOOP("MainView", "Wait"),
    QT_TRANSLATE_NOOP("MainView", "GUI Thread Sync"),
    QT_TRANSLATE_NOOP("MainView", "Animations"),
    QT_TRANSLATE_NOOP("MainView", "Render Thread Sync"),
    QT_TRANSLATE_NOOP("MainView", "Render"),
    QT_TRANSLATE_NOOP("MainView", "Swap"),
    QT_TRANSLATE_NOOP("MainView", "Render Preprocess"),
    QT_TRANSLATE_NOOP("MainView", "Render Update"),
    QT_TRANSLATE_NOOP("MainView", "Render Bind"),
    QT_TRANSLATE_NOOP("MainView", "Render Render"),
    QT_TRANSLATE_NOOP("MainView", "Material Compile"),
    QT_TRANSLATE_NOOP("MainView", "Glyph Render"),
    QT_TRANSLATE_NOOP("MainView", "Glyph Upload"),
    QT_TRANSLATE_NOOP("MainView", "Texture Bind"),
    QT_TRANSLATE_NOOP("MainView", "Texture Convert"),
    QT_TRANSLATE_NOOP("MainView", "Texture Swizzle"),
    QT_TRANSLATE_NOOP("MainView", "Texture Upload"),
    QT_TRANSLATE_NOOP("MainView", "Texture Mipmap")
};

enum SceneGraphCategoryType {
    SceneGraphGUIThread,
    SceneGraphRenderThread,
    SceneGraphRenderThreadDetails,

    MaximumSceneGraphCategoryType
};

enum SceneGraphStage {
    MinimumSceneGraphStage = 0,
    Polish = MinimumSceneGraphStage,
    Wait,
    GUIThreadSync,
    Animations,
    MaximumGUIThreadStage,

    RenderThreadSync = MaximumGUIThreadStage,
    Render,
    Swap,
    MaximumRenderThreadStage,

    RenderPreprocess = MaximumRenderThreadStage,
    RenderUpdate,
    RenderBind,
    RenderRender,
    MaximumRenderStage,

    Material = MaximumRenderStage,
    MaximumMaterialStage,

    GlyphRender = MaximumMaterialStage,
    GlyphStore,
    MaximumGlyphStage,

    TextureBind = MaximumGlyphStage,
    TextureConvert,
    TextureSwizzle,
    TextureUpload,
    TextureMipmap,
    MaximumTextureStage,

    MaximumSceneGraphStage = MaximumTextureStage
};


Q_STATIC_ASSERT(sizeof(StageLabels) == MaximumSceneGraphStage * sizeof(const char *));

class SceneGraphTimelineModel::SceneGraphTimelineModelPrivate :
        public AbstractTimelineModel::AbstractTimelineModelPrivate
{
public:
    void flattenLoads();

    QVector<SceneGraphEvent> data;
    qint64 insert(qint64 start, qint64 duration, int typeIndex, SceneGraphStage stage,
                  int glyphCount = -1);
    static const char *threadLabel(SceneGraphStage stage);

private:
    Q_DECLARE_PUBLIC(SceneGraphTimelineModel)
};

SceneGraphTimelineModel::SceneGraphTimelineModel(QObject *parent)
    : AbstractTimelineModel(new SceneGraphTimelineModelPrivate,
                            tr(QmlProfilerModelManager::featureName(QmlDebug::ProfileSceneGraph)),
                            QmlDebug::SceneGraphFrame, QmlDebug::MaximumRangeType, parent)
{
}

quint64 SceneGraphTimelineModel::features() const
{
    return 1 << QmlDebug::ProfileSceneGraph;
}

int SceneGraphTimelineModel::row(int index) const
{
    Q_D(const SceneGraphTimelineModel);
    return expanded() ? (d->data[index].stage + 1) : d->data[index].rowNumberCollapsed;
}

int SceneGraphTimelineModel::selectionId(int index) const
{
    Q_D(const SceneGraphTimelineModel);
    return d->data[index].stage;
}

QColor SceneGraphTimelineModel::color(int index) const
{
    return colorBySelectionId(index);
}

QVariantList SceneGraphTimelineModel::labels() const
{
    Q_D(const SceneGraphTimelineModel);
    QVariantList result;

    if (d->expanded && !d->hidden && !isEmpty()) {
        for (SceneGraphStage i = MinimumSceneGraphStage; i < MaximumSceneGraphStage;
             i = static_cast<SceneGraphStage>(i + 1)) {
            QVariantMap element;
            element.insert(QLatin1String("displayName"), tr(d->threadLabel(i)));
            element.insert(QLatin1String("description"), tr(StageLabels[i]));
            element.insert(QLatin1String("id"), i);
            result << element;
        }
    }

    return result;
}

QVariantMap SceneGraphTimelineModel::details(int index) const
{
    Q_D(const SceneGraphTimelineModel);
    QVariantMap result;
    const SceneGraphEvent *ev = &d->data[index];

    result.insert(QLatin1String("displayName"),
                  tr(d->threadLabel(static_cast<SceneGraphStage>(ev->stage))));
    result.insert(tr("Stage"), tr(StageLabels[ev->stage]));
    result.insert(tr("Duration"), QmlProfilerBaseModel::formatTime(range(index).duration));
    if (ev->glyphCount >= 0)
        result.insert(tr("Glyphs"), QString::number(ev->glyphCount));

    return result;
}

void SceneGraphTimelineModel::loadData()
{
    Q_D(SceneGraphTimelineModel);
    clear();
    QmlProfilerDataModel *simpleModel = d->modelManager->qmlModel();
    if (simpleModel->isEmpty())
        return;

    // combine the data of several eventtypes into two rows
    const QVector<QmlProfilerDataModel::QmlEventTypeData> &types = simpleModel->getEventTypes();
    foreach (const QmlProfilerDataModel::QmlEventData &event, simpleModel->getEvents()) {
        const QmlProfilerDataModel::QmlEventTypeData &type = types[event.typeIndex];
        if (!accepted(type))
            continue;

        switch ((QmlDebug::SceneGraphFrameType)type.detailType) {
        case QmlDebug::SceneGraphRendererFrame: {
            // Breakdown of render times. We repeat "render" here as "net" render time. It would
            // look incomplete if that was left out as the printf profiler lists it, too, and people
            // are apparently comparing that. Unfortunately it is somewhat redundant as the other
            // parts of the breakdown are usually very short.
            qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
                    event.numericData3 - event.numericData4;
            startTime += d->insert(startTime, event.numericData1, event.typeIndex,
                                   RenderPreprocess);
            startTime += d->insert(startTime, event.numericData2, event.typeIndex, RenderUpdate);
            startTime += d->insert(startTime, event.numericData3, event.typeIndex, RenderBind);
            d->insert(startTime, event.numericData4, event.typeIndex, RenderRender);
            break;
        }
        case QmlDebug::SceneGraphAdaptationLayerFrame: {
            qint64 startTime = event.startTime - event.numericData2 - event.numericData3;
            startTime += d->insert(startTime, event.numericData2, event.typeIndex, GlyphRender,
                                   event.numericData1);
            d->insert(startTime, event.numericData3, event.typeIndex, GlyphStore,
                      event.numericData1);
            break;
        }
        case QmlDebug::SceneGraphContextFrame: {
            d->insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
                      Material);
            break;
        }
        case QmlDebug::SceneGraphRenderLoopFrame: {
            qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
                    event.numericData3;
            startTime += d->insert(startTime, event.numericData1, event.typeIndex,
                                   RenderThreadSync);
            startTime += d->insert(startTime, event.numericData2, event.typeIndex,
                                   Render);
            d->insert(startTime, event.numericData3, event.typeIndex, Swap);
            break;
        }
        case QmlDebug::SceneGraphTexturePrepare: {
            qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
                    event.numericData3 - event.numericData4 - event.numericData5;
            startTime += d->insert(startTime, event.numericData1, event.typeIndex, TextureBind);
            startTime += d->insert(startTime, event.numericData2, event.typeIndex, TextureConvert);
            startTime += d->insert(startTime, event.numericData3, event.typeIndex, TextureSwizzle);
            startTime += d->insert(startTime, event.numericData4, event.typeIndex, TextureUpload);
            d->insert(startTime, event.numericData5, event.typeIndex, TextureMipmap);
            break;
        }
        case QmlDebug::SceneGraphPolishAndSync: {
            qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
                    event.numericData3 - event.numericData4;

            startTime += d->insert(startTime, event.numericData1, event.typeIndex, Polish);
            startTime += d->insert(startTime, event.numericData2, event.typeIndex, Wait);
            startTime += d->insert(startTime, event.numericData3, event.typeIndex, GUIThreadSync);
            d->insert(startTime, event.numericData4, event.typeIndex, Animations);
            break;
        }
        case QmlDebug::SceneGraphWindowsAnimations: {
            // GUI thread, separate animations stage
            d->insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
                      Animations);
            break;
        }
        case QmlDebug::SceneGraphPolishFrame: {
            // GUI thread, separate polish stage
            d->insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
                      Polish);
            break;
        }
        default: break;
        }

        d->modelManager->modelProxyCountUpdated(d->modelId, count(), simpleModel->getEvents().count());
    }

    computeNesting();
    d->flattenLoads();
    d->modelManager->modelProxyCountUpdated(d->modelId, 1, 1);
}

void SceneGraphTimelineModel::SceneGraphTimelineModelPrivate::flattenLoads()
{
    Q_Q(SceneGraphTimelineModel);
    collapsedRowCount = 0;

    // computes "compressed row"
    QVector <qint64> eventEndTimes;

    for (int i = 0; i < q->count(); i++) {
        SceneGraphEvent &event = data[i];
        const Range &start = q->range(i);
        // Don't try to put render thread events in GUI row and vice versa.
        // Rows below those are free for all.
        if (event.stage < MaximumGUIThreadStage)
            event.rowNumberCollapsed = SceneGraphGUIThread;
        else if (event.stage < MaximumRenderThreadStage)
            event.rowNumberCollapsed = SceneGraphRenderThread;
        else
            event.rowNumberCollapsed = SceneGraphRenderThreadDetails;

        while (eventEndTimes.count() > event.rowNumberCollapsed &&
               eventEndTimes[event.rowNumberCollapsed] > start.start)
            ++event.rowNumberCollapsed;

        while (eventEndTimes.count() <= event.rowNumberCollapsed)
            eventEndTimes << 0; // increase stack length, proper value added below
        eventEndTimes[event.rowNumberCollapsed] = start.start + start.duration;

        // readjust to account for category empty row
        event.rowNumberCollapsed++;
        if (event.rowNumberCollapsed > collapsedRowCount)
            collapsedRowCount = event.rowNumberCollapsed;
    }

    // Starting from 0, count is maxIndex+1
    collapsedRowCount++;
    expandedRowCount = MaximumSceneGraphStage + 1;
}

/*!
 * Inserts an event characterized by \a start time, \a duration, \a typeIndex, \a stage and possibly
 * \a glyphCount (if it's a \c GlyphRender or \c GlyphStore event) into the scene graph model if its
 * \a duration is greater than 0. Returns \a duration in that case; otherwise returns 0.
 */
qint64 SceneGraphTimelineModel::SceneGraphTimelineModelPrivate::insert(qint64 start,
        qint64 duration, int typeIndex, SceneGraphStage stage, int glyphCount)
{
    if (duration <= 0)
        return 0;

    Q_Q(SceneGraphTimelineModel);
    data.insert(q->insert(start, duration, typeIndex), SceneGraphEvent(stage, glyphCount));
    return duration;
}

const char *SceneGraphTimelineModel::SceneGraphTimelineModelPrivate::threadLabel(
        SceneGraphStage stage)
{
    if (stage < MaximumGUIThreadStage)
        return ThreadLabels[SceneGraphGUIThread];
    else if (stage < MaximumRenderThreadStage)
        return ThreadLabels[SceneGraphRenderThread];
    else
        return ThreadLabels[SceneGraphRenderThreadDetails];

}

void SceneGraphTimelineModel::clear()
{
    Q_D(SceneGraphTimelineModel);
    d->collapsedRowCount = 1;
    d->data.clear();
    AbstractTimelineModel::clear();
}

SceneGraphTimelineModel::SceneGraphEvent::SceneGraphEvent(int stage, int glyphCount) :
    stage(stage), rowNumberCollapsed(-1), glyphCount(glyphCount)
{
}

} // namespace Internal
} // namespace QmlProfilerExtension