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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

import QtQuick 2.0
import QtQuick3D 1.15

DirectionalDraggable {
    id: arrow
    source: "meshes/arrow.mesh"

    signal positionCommit()
    signal positionMove()

    function localPos(sceneRelativeDistance)
    {
        var newScenePos = Qt.vector3d(
                    _targetStartPos.x + sceneRelativeDistance.x,
                    _targetStartPos.y + sceneRelativeDistance.y,
                    _targetStartPos.z + sceneRelativeDistance.z);
        return targetNode.parent ? targetNode.parent.mapPositionFromScene(newScenePos) : newScenePos;
    }

    onDragged: {
        targetNode.position = localPos(sceneRelativeDistance);
        positionMove();
    }

    onReleased: {
        targetNode.position = localPos(sceneRelativeDistance);
        positionCommit();
    }
}