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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#ifdef QUICK3D_MODULE
#include "linegeometry.h"
#include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h>
namespace QmlDesigner {
namespace Internal {
LineGeometry::LineGeometry()
: QQuick3DGeometry()
{
}
LineGeometry::~LineGeometry()
{
}
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QString LineGeometry::name() const
{
return objectName();
}
void LineGeometry::setName(const QString &name)
{
setObjectName(name);
emit nameChanged();
}
#endif
QVector3D LineGeometry::startPos() const
{
return m_startPos;
}
QVector3D LineGeometry::endPos() const
{
return m_endPos;
}
void LineGeometry::setStartPos(const QVector3D &pos)
{
if (pos != m_startPos) {
m_startPos = pos;
emit startPosChanged();
update();
}
}
void LineGeometry::setEndPos(const QVector3D &pos)
{
if (pos != m_endPos) {
m_endPos = pos;
emit endPosChanged();
update();
}
}
QSSGRenderGraphObject *LineGeometry::updateSpatialNode(QSSGRenderGraphObject *node)
{
node = QQuick3DGeometry::updateSpatialNode(node);
QSSGRenderGeometry *geometry = static_cast<QSSGRenderGeometry *>(node);
geometry->clear();
QByteArray vertexData;
vertexData.resize(2 * 3 * 4); // 2 vertices of 3 floats each 4 bytes
float *dataPtr = reinterpret_cast<float *>(vertexData.data());
dataPtr[0] = m_startPos[0];
dataPtr[1] = m_startPos[1];
dataPtr[2] = m_startPos[2];
dataPtr[3] = m_endPos[0];
dataPtr[4] = m_endPos[1];
dataPtr[5] = m_endPos[2];
geometry->addAttribute(QSSGRenderGeometry::Attribute::PositionSemantic, 0,
QSSGRenderGeometry::Attribute::ComponentType::F32Type);
geometry->setStride(12);
geometry->setVertexData(vertexData);
geometry->setPrimitiveType(QSSGRenderGeometry::Lines);
geometry->setBounds(m_startPos, m_endPos);
return node;
}
}
}
#endif // QUICK3D_MODULE
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