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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#ifndef ACTIONEDITOR_H
#define ACTIONEDITOR_H
#include <bindingeditor/actioneditordialog.h>
#include <qmldesignercorelib_global.h>
#include <modelnode.h>
#include <QtQml>
#include <QObject>
#include <QPointer>
namespace QmlDesigner {
class ActionEditor : public QObject
{
Q_OBJECT
Q_PROPERTY(QString text READ connectionValue WRITE setConnectionValue)
public:
ActionEditor(QObject *parent = nullptr);
~ActionEditor();
static void registerDeclarativeType();
Q_INVOKABLE void showWidget();
Q_INVOKABLE void showWidget(int x, int y);
Q_INVOKABLE void hideWidget();
QString connectionValue() const;
void setConnectionValue(const QString &text);
bool hasModelIndex() const;
void resetModelIndex();
QModelIndex modelIndex() const;
void setModelIndex(const QModelIndex &index);
void setModelNode(const ModelNode &modelNode);
void prepareConnections();
Q_INVOKABLE void updateWindowName(const QString &targetName = {});
signals:
void accepted();
void rejected();
private:
void prepareDialog();
private:
QPointer<ActionEditorDialog> m_dialog;
QModelIndex m_index;
QmlDesigner::ModelNode m_modelNode;
};
}
QML_DECLARE_TYPE(QmlDesigner::ActionEditor)
#endif //ACTIONEDITOR_H
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