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path: root/src/plugins/qmldesigner/components/formeditor/controlelement.cpp
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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/

#include "controlelement.h"

#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QBrush>
#include "layeritem.h"
#include <QDebug>


namespace QmlDesigner {

ControlElement::ControlElement(LayerItem *layerItem)
    : m_controlShape(new QGraphicsRectItem(layerItem))
{
    QPen pen;
    pen.setStyle(Qt::DashLine);
    pen.setColor(Qt::blue);
    m_controlShape->setPen(pen);
}

ControlElement::~ControlElement()
{
    delete m_controlShape;
}

void ControlElement::hide()
{
    m_controlShape->hide();
}

void ControlElement::setBoundingRect(const QRectF &rect)
{
    m_controlShape->show();
    m_controlShape->setRect(m_controlShape->mapFromScene(rect).boundingRect());
}

}