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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/

#include "painteventfilter_p.h"


#include <QTimer>
#include <QDebug>
#include <QEvent>

namespace QmlDesigner {
namespace Internal {

PaintEventFilter::PaintEventFilter(QObject *parent)
    : QObject(parent), m_pushObjectTimer(new QTimer(this))
{
    m_pushObjectTimer->start(20);
    connect(m_pushObjectTimer, SIGNAL(timeout()), SLOT(emitPaintedObjects()));
}

bool PaintEventFilter::eventFilter(QObject *object, QEvent *event)
{
    switch(event->type())
    {
        case QEvent::Paint :
        {
            m_paintedObjects.append(object);
        }

         default: return false;

    }

    return false;
}

void PaintEventFilter::emitPaintedObjects()
{
    if (m_paintedObjects.isEmpty())
        return;

    emit paintedObjects(m_paintedObjects);
    m_paintedObjects.clear();
}

}
}