diff options
author | Ville Voutilainen <ville.voutilainen@qt.io> | 2021-12-01 13:14:20 +0200 |
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committer | Ville Voutilainen <ville.voutilainen@qt.io> | 2022-01-04 11:12:11 +0000 |
commit | c9d84ead801960601870240e36478468c2a28b82 (patch) | |
tree | fbd2c6ae0466ecfce032e5eebca10d02dcae7bf3 /src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml | |
parent | 6d298da7cda85b35aa22c68aac55fdb6513e68eb (diff) |
Use a resource file for benchmarks, and add some Android goodies and fixes
Task-number: QTBUG-94148
Change-Id: I7cc0b1ade676c4f7f963915315c00e317582e56f
Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
Diffstat (limited to 'src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml')
-rw-r--r-- | src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml b/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml new file mode 100644 index 0000000..205b3b1 --- /dev/null +++ b/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml @@ -0,0 +1,158 @@ +/**************************************************************************** +** +** Copyright (C) 2021 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtQuick.Window +import QtQuick3D +import QmlBench + + +Benchmark { + id: root; + count: 1; // Unused + staticCount: 1; // Unused + + width: 1280 + height: 720 + + property real metalness: 1.0 + property real roughness: 0.2 + property real specular: 0.0 + property real specularTint: 0.0 + property real opacityValue: 1.0 + + View3D { + anchors.fill: parent + camera: camera + renderMode: View3D.Underlay + + //! [rotating light] + // Rotate the light direction + DirectionalLight { + eulerRotation.y: -100 + SequentialAnimation on eulerRotation.y { + loops: Animation.Infinite + PropertyAnimation { + duration: 5000 + to: 360 + from: 0 + } + } + } + //! [rotating light] + + //! [environment] + environment: SceneEnvironment { + probeExposure: 2.5 + clearColor: "#848895" + + backgroundMode: SceneEnvironment.SkyBox + lightProbe: Texture { + source: "maps/OpenfootageNET_garage-1024.hdr" + } + } + //! [environment] + + PerspectiveCamera { + id: camera + position: Qt.vector3d(0, 0, 600) + } + + //! [basic principled] + Model { + position: Qt.vector3d(-250, -30, 0) + scale: Qt.vector3d(4, 4, 4) + source: "#Sphere" + materials: [ PrincipledMaterial { + baseColor: "#41cd52" + metalness: root.metalness + roughness: root.roughness + specularAmount: root.specular + specularTint: root.specularTint + opacity: root.opacityValue + } + ] + } + //! [basic principled] + + //! [textured principled] + Model { + position: Qt.vector3d(250, -30, 0) + scale: Qt.vector3d(4, 4, 4) + source: "#Sphere" + materials: [ PrincipledMaterial { + metalness: root.metalness + roughness: root.roughness + specularAmount: root.specular + opacity: root.opacityValue + + baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" } + metalnessMap: Texture { source: "maps/metallic/metallic.jpg" } + roughnessMap: Texture { source: "maps/metallic/roughness.jpg" } + normalMap: Texture { source: "maps/metallic/normal.jpg" } + + metalnessChannel: Material.R + roughnessChannel: Material.R + } + ] + + //! [textured principled] + + SequentialAnimation on eulerRotation { + loops: Animation.Infinite + PropertyAnimation { + duration: 5000 + from: Qt.vector3d(0, 0, 0) + to: Qt.vector3d(360, 360, 360) + } + } + } + } +} |