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Diffstat (limited to 'benchmarks/manual/gputhroughput/drawcalls.qml')
-rw-r--r-- | benchmarks/manual/gputhroughput/drawcalls.qml | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/benchmarks/manual/gputhroughput/drawcalls.qml b/benchmarks/manual/gputhroughput/drawcalls.qml index 7d9a14b..bdd6289 100644 --- a/benchmarks/manual/gputhroughput/drawcalls.qml +++ b/benchmarks/manual/gputhroughput/drawcalls.qml @@ -1,5 +1,15 @@ import QtQuick 2.0 +// Take this one with a grain of salt. Graphics drivers have a +// lot of overhead in how drawing is set up, and seeing an individual GL call take +// up to a millisecond (yes, a millisecond) is not uncommon. This test is a highly +// constructed case to try to get a rough ballpart of how many discrete draw calls +// the GL stack is capable of. +// +// This is mostly important if you end up with an application that fails to do +// batching in the scene graph renderer, but as this situation will typically +// have many other performance problems, this may not be a useful benchmark for +// the most part. Item { id: root; |