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+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick3D
+import QmlBench
+
+CreationBenchmark {
+ id: root
+ count: 25*25
+ staticCount: 25*25
+
+ width: 800
+ height: 600
+ visible: true
+
+ // The root scene
+ Node {
+ id: standAloneScene
+ DirectionalLight {
+ ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
+ brightness: 1.0
+ eulerRotation.x: -25
+ }
+
+ Model {
+ source: "#Cube"
+ y: -104
+ scale: Qt.vector3d(3, 3, 0.1)
+ eulerRotation.x: -90
+ materials: [
+ DefaultMaterial {
+ diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0)
+ }
+ ]
+ }
+
+ Model {
+ source: "#Sphere"
+ scale: Qt.vector3d(1, 1, 1)
+ materials: [
+ PrincipledMaterial {
+ baseColor: "#41cd52"
+ metalness: 0.0
+ roughness: 0.1
+ opacity: 1.0
+ }
+ ]
+ PropertyAnimation on eulerRotation.y {
+ loops: Animation.Infinite
+ duration: 5000
+ to: 0
+ from: -360
+ }
+ }
+
+ // The predefined cameras. They have to be part of the scene, i.e. inside the root node.
+ // Animated perspective camera
+ Node {
+ PerspectiveCamera {
+ id: cam1
+ z: 600
+ }
+ PropertyAnimation on eulerRotation.x {
+ loops: Animation.Infinite
+ duration: 5000
+ to: -360
+ from: 0
+ }
+ }
+
+ // Stationary perspective camera
+ PerspectiveCamera {
+ id: cam2
+ z: 600
+ }
+
+ // Second animated perspective camera
+ Node {
+ PerspectiveCamera {
+ id: cam3
+ x: 500
+ eulerRotation.y: 90
+ }
+ PropertyAnimation on eulerRotation.y {
+ loops: Animation.Infinite
+ duration: 5000
+ to: 0
+ from: -360
+ }
+ }
+
+ PerspectiveCamera {
+ id: cam4
+ y: 600
+ eulerRotation.x: -90
+ }
+
+ PerspectiveCamera {
+ id: cam5
+ x: -600
+ eulerRotation.y: -90
+ }
+
+ Node {
+ id: shapeSpawner
+ property var instances: []
+ property int count
+
+ function addShapes()
+ {
+ let rows = Math.ceil(Math.sqrt(count));
+ let strideX = root.width/rows;
+ let strideY = root.height/rows;
+ let cameraNames = ["cam1", "cam2", "cam3", "cam4", "cam5"]
+ var numAdded = 0;
+
+ for (var i = 0; i < rows; i++) {
+ for (var j = 0; j < rows; j++) {
+ if (numAdded == count)
+ break;
+
+ let xPos = i * strideX;
+ let yPos = j * strideY;
+
+ let idx = numAdded % 5;
+ let cameraName = cameraNames[idx];
+
+ var qmlStr =
+ [" import QtQuick ",
+ " import QtQuick3D ",
+ " ",
+ " Rectangle { ",
+ " width: " + strideX,
+ " height: " + strideY,
+ " x: " + xPos,
+ " y: " + yPos,
+ " color: \"#848895\" ",
+ " View3D { ",
+ " anchors.fill: parent ",
+ " importScene: standAloneScene ",
+ " camera: " + cameraName,
+ " } ",
+ " } "].join('\n');
+
+ var instance = Qt.createQmlObject(qmlStr, root, "View3D_" + idx);
+
+ instances.push(instance);
+ numAdded += 1;
+ }
+ }
+ }
+
+ function removeShapes()
+ {
+ for (var i = 0; i < instances.length; i++) {
+ instances[i].destroy();
+ }
+ instances = [];
+ }
+
+ Connections {
+ target: root
+ function onCountChanged() {
+ shapeSpawner.count = root.count;
+ shapeSpawner.removeShapes();
+ shapeSpawner.addShapes();
+ }
+ }
+ }
+
+ Component.onCompleted: {
+ shapeSpawner.count = count;
+ shapeSpawner.addShapes();
+ }
+ }
+}