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import QtQuick 2.0
// Testing the performance of canvas-based text rendering
Item {
id: root;
property int count: 100;
property int staticCount: 1000;
property real t;
NumberAnimation on t { from: 0; to: 1; duration: 2347; loops: Animation.Infinite }
Canvas {
anchors.fill: parent
property real t: root.t;
onTChanged: requestPaint();
onPaint: {
var ctx = getContext("2d");
ctx.clearRect(0, 0, width, height);
var str = "" + Math.floor( t * 1000 ) / 1000;
for (var i = 0; i < root.count; ++i) {
ctx.fillText(str, QmlBench.getRandom() * root.width, QmlBench.getRandom() * root.height);
}
}
}
}
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