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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#pragma once

namespace Qt3DSceneEditor {
namespace Constants {

const char ACTION_ID[] = "Qt3DSceneEditor.Action";
const char MENU_ID[] = "Qt3DSceneEditor.Menu";

const char C_QT3DSCENEEDITOR[] = "Qt5.Qt3DSceneEditor";
const char QT3DSCENEEDITOR_ID[] = "Qt5.Qt3DSceneEditor";
const char C_QT3DSCENEEDITOR_DISPLAY_NAME[] = QT_TRANSLATE_NOOP("OpenWith::Editors", "Qt3D Scene Editor");

const char C_QT3DSCENEEDITOR_MIMETYPE[] = "application/qt3dsceneeditor";

const char C_OPEN_EDITOR[] = "Qt3DSceneEditor.OpenEditor";

} // namespace Qt3DSceneEditor
} // namespace Constants