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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import QtQuick.Layouts 1.2
PropertyInputField {
id: floatInput
width: parent.width
height: mainLayout.height
property alias label: floatLabel.text
property int roundDigits: 4 // TODO: Determine nice default rounding
property int roundMultiplier: Math.pow(10, roundDigits) // Calculated from roundDigits, do not set directly
property real minimum: -999999999 / roundMultiplier // TODO: Do we need more sensible default minimum?
property real maximum: 999999999 / roundMultiplier // TODO: Do we need more sensible default maximum?
property int step: roundMultiplier
property double fieldValue: component[propertyName]
property bool blockChange: false
property alias tooltip: floatLabel.tooltip
onComponentValueChanged: {
blockChange = true
if (component !== null)
valueInput.value = roundNumber(component[propertyName]) * roundMultiplier
blockChange = false
}
function roundNumber(number) {
if (roundDigits >= 0)
return Math.round(number * roundMultiplier) / roundMultiplier
else
return number
}
DoubleValidator {
id: doubleValidator
locale: "C"
}
RowLayout {
id: mainLayout
anchors.right: parent.right
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
StyledLabel {
id: floatLabel
text: qsTr("Float Value") + editorScene.emptyString
enabled: lockButton.buttonEnabled
Layout.alignment: Qt.AlignLeft
}
Rectangle {
color: editorContent.paneBackgroundColor
height: floatInput.height
width: floatInput.width * 0.6 > editorContent.maximumControlWidth
? editorContent.maximumControlWidth + editorContent.controlMargin
: floatInput.width * 0.62
anchors.right: valueInput.right
}
StyledSpinBox {
id: valueInput
anchors.right: lockButton.left
anchors.rightMargin: 4
Layout.alignment: Qt.AlignRight
implicitWidth: floatInput.width * 0.6 > editorContent.maximumControlWidth
? editorContent.maximumControlWidth
: floatInput.width * 0.6
implicitHeight: editorContent.qlcControlHeight
to: maximum * roundMultiplier
stepSize: step
from: minimum * roundMultiplier
editable: true
enabled: lockButton.buttonEnabled
contentItem: StyledTextInput {
inputMethodHints: Qt.ImhFormattedNumbersOnly
}
validator: DoubleValidator {
locale: "C"
}
textFromValue: function(value) {
return value / roundMultiplier
}
valueFromText: function(text) {
return roundNumber(text) * roundMultiplier
}
onValueChanged: {
if (!blockChange) {
var newValue = value
newValue = Math.max(value, minimum) / roundMultiplier
handleEditingFinished(newValue)
}
}
}
PropertyLockButton {
id: lockButton
Layout.alignment: Qt.AlignVCenter
anchors.right: parent.right
Layout.maximumWidth: 16
lockProperty: floatInput.propertyName + editorScene.lockPropertySuffix
lockComponent: floatInput.component
label: floatInput.label
}
}
}
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