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import QtQuick 2.0
Item {
id: elementContainer
width: place == 2 ? 0.8*parent.width : 0.1*islandWidth
height: place == 2 ? 0.1*islandHeight : 0.15*islandHeight
x: place == 0 ? (-width-0.02*islandWidth) : place == 1 ? (parent.width+0.02*islandWidth) : 0.1*parent.width
y: place == 2 ? parent.height : (parent.height - height)
property int place : 0
property int itemWidth : islandWidth * 0.07
property int islandWidth: 100
property int islandHeight: 100
function createElements()
{
var count = Math.floor(Math.random()*4.9)
var step = place == 2 ? elementContainer.width / Math.max(count,1) : elementContainer.height / Math.max(count,1);
for (var i=0; i<count; i++) {
var itemId = place == 2 ? Math.floor(Math.random()*2.9) : Math.floor(Math.random()*1.9);
var component = Qt.createComponent("Element.qml")
if (component.status === Component.Ready)
component.createObject(elementContainer,
{"posY": place == 2 ? Math.random()*elementContainer.height : (step/2 + step*i),
"posX": place == 2 ? (step/2 + step*i) : Math.random()*elementContainer.width,
"itemWidth": elementContainer.itemWidth,
"itemId":itemId});
}
}
}
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