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import QtQuick 2.0
import QtQuick.Particles 2.0
//based on the SmokeText component from SameGame
Item {
id: root
anchors.fill: parent
z:1
property alias text: txt.text
Rectangle{
id: background
anchors.fill:parent
color: "black"
}
ParticleSystem{
id: particleSystem;
anchors.fill: parent
Text {
id: txt
color: 'white'
font.pixelSize: parent.width *.13
font.family: "Purisa"
font.bold: true
anchors.centerIn: parent
smooth: true
}
Emitter {
id: emitter
anchors.fill: txt
enabled: false
emitRate: 1000
lifeSpan: 1500
size: parent.height * .2
endSize: parent.height * .1
velocity: AngleDirection { angleVariation: 360; magnitudeVariation: 160 }
}
ImageParticle {
id: smokeParticle
source: "images/particle-smoke.png"
alpha: 0.1
alphaVariation: 0.1
color: 'white'
}
}
SequentialAnimation {
id: anim
running: false
ScriptAction { script: emitter.pulse(100); }
NumberAnimation { target: txt; property: "opacity"; from: 1.0; to: 0.0; duration: 400}
NumberAnimation { target: background; property: "opacity"; from: 1.0; to: 0.0; duration: 1000}
PauseAnimation { duration: 200 }
onRunningChanged: if (!running) root.destroy();
}
function explode(){
anim.restart()
}
}
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