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// http://gamedev.stackexchange.com/questions/108141/how-can-i-test-dxgi-error-device-removed-error-handling
RWBuffer<uint> uav;
cbuffer ConstantBuffer { uint zero; }
[numthreads(256, 1, 1)]
void timeout(uint3 id: SV_DispatchThreadID)
{
while (zero == 0)
uav[id.x] = zero;
}
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