blob: be69b395f82951bd145dbc0606c296fa4fb72264 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
cbuffer ConstantBuffer : register(b0)
{
float4x4 modelview;
float4x4 projection;
};
struct VSInput
{
float4 position : POSITION;
float2 coord : TEXCOORD0;
};
struct PSInput
{
float4 position : SV_POSITION;
float2 coord : TEXCOORD0;
};
Texture2D tex : register(t0);
SamplerState samp : register(s0);
PSInput VS_Texture(VSInput input)
{
PSInput result;
float4x4 mvp = mul(projection, modelview);
result.position = mul(mvp, input.position);
result.coord = input.coord;
return result;
}
float4 PS_Texture(PSInput input) : SV_TARGET
{
return tex.Sample(samp, input.coord);
}
|