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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick CL module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKCLITEM_H
#define QQUICKCLITEM_H
#include <QtQuickCL/qtquickclglobal.h>
#include <QtQuickCL/qquickclrunnable.h>
#include <QtQuick/qquickitem.h>
QT_BEGIN_NAMESPACE
class QQuickCLItemPrivate;
class Q_QUICKCL_EXPORT QQuickCLItem : public QQuickItem
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickCLItem)
public:
QQuickCLItem(QQuickItem *parent = 0);
cl_platform_id platform() const;
cl_device_id device() const;
cl_context context() const;
void scheduleUpdate();
QByteArray platformName() const;
QByteArray deviceExtensions() const;
cl_program buildProgram(const QByteArray &src);
cl_program buildProgramFromFile(const QString &filename);
void watchEvent(cl_event event);
virtual void eventCompleted(cl_event event);
protected:
virtual QQuickCLRunnable *createCL() = 0;
private slots:
void invalidateSceneGraph(); // called by QQuickWindow, must be a slot
private:
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) Q_DECL_OVERRIDE;
void releaseResources() Q_DECL_OVERRIDE;
bool event(QEvent *) Q_DECL_OVERRIDE;
};
QT_END_NAMESPACE
#endif
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