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cmake_minimum_required(VERSION 3.16)
if (NOT IGNORE_TOO_LONG_PATH_CHECK)
execute_process(
COMMAND cmd /c "ver"
RESULT_VARIABLE EXIT_CODE_RETURN
OUTPUT_VARIABLE OS_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT EXIT_CODE_RETURN AND OS_VERSION MATCHES "Microsoft Windows")
string(LENGTH
${CMAKE_BINARY_DIR}/src/imports/compat/Components/QuickUltraLiteStudioComponentsplugin_autogen/include/QuickUltraLiteStudioComponentsplugin_QtQuickUltralite_Studio_ComponentsPlugin.moc
BINARY_DIR_LENGTH)
if(BINARY_DIR_LENGTH GREATER 250)
message(FATAL_ERROR "The path to the build directory results in excessively long file"
" paths. This may cause build issues on Windows. Please use a shorter"
" build directory."
" Or you can try to build by adding -DIGNORE_TOO_LONG_PATH_CHECK=ON"
" to your CMAKE command.")
endif()
endif()
endif()
project(QtQuickDesignerComponents
DESCRIPTION "QtQuick Designer Components"
HOMEPAGE_URL "https://qt.io/"
LANGUAGES CXX C
# we do not know the Qt version here, but it is necessary to have one
# version is set after we know the current Qt version again
VERSION "6.2.4"
)
set(CMAKE_AUTOMOC ON)
# Enable reconfiguration of already installed version via
# pretend that we do a Qt repository build that depends on qtdeclarative.
# this activates an early bail out (already existing hack)
# This needs to be called before any find(Qt* is called.
set(QT_REPO_DEPENDENCIES "qtdeclarative")
find_package(Qt6
CONFIG
REQUIRED
COMPONENTS
BuildInternals
Quick
Core
Qml
ShaderTools
)
set(PROJECT_VERSION ${Qt6_VERSION})
qt_build_repo()
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