diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-05-14 13:36:27 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-05-14 11:40:00 +0000 |
commit | 76118c14eb57fd21982e6cfc0c936a7ed0711463 (patch) | |
tree | 5e74d0e7a6457c234fa63ec901f100cc9b4033f5 | |
parent | 7e50bc49595f6c200aed42088cbbb71e0a8542ad (diff) |
Disable uniform buffers for glsl output altogether
Regardless of the GLSL version. This allows the QRhi GL backend to
have a single code path when it comes to uniforms, and it does not need
to worry about uniform buffers for GLSL >=140 and >=300es.
Change-Id: If4bbfc12d57b5b1fc6382dec5a65130c357f5c2e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r-- | src/shadertools/qspirvshader.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shadertools/qspirvshader.cpp b/src/shadertools/qspirvshader.cpp index 7e0057e..5402f7b 100644 --- a/src/shadertools/qspirvshader.cpp +++ b/src/shadertools/qspirvshader.cpp @@ -394,6 +394,9 @@ QByteArray QSpirvShader::translateToGLSL(int version, GlslFlags flags) const options.fragment.default_float_precision = flags.testFlag(FragDefaultMediump) ? spirv_cross::CompilerGLSL::Options::Mediump : spirv_cross::CompilerGLSL::Options::Highp; + // The gl backend of QRhi is not prepared for UBOs atm. Have a uniform (heh) + // behavior regardless of the GLSL version. + options.emit_uniform_buffer_as_plain_uniforms = true; d->glslGen->set_common_options(options); const std::string glsl = d->glslGen->compile(); |