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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-04-04 19:47:41 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-04-09 18:53:22 +0000
commit0fde097e31e908b18db68f05e2122c5280d36304 (patch)
treefef45d90f164983dd49130a2d14e86055f84f1da /src/3rdparty/glslang/glslang/OSDependent/Windows/main.cpp
parent8c10e6cb759f8d4acdcf54a25b70530d4c936bf6 (diff)
Import the Qt Shader Tools module
...from https://git.qt.io/laagocs/qtshadertools/ Change-Id: I3aa655da81978e13016f8150634e278448015709 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/3rdparty/glslang/glslang/OSDependent/Windows/main.cpp')
-rw-r--r--src/3rdparty/glslang/glslang/OSDependent/Windows/main.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/3rdparty/glslang/glslang/OSDependent/Windows/main.cpp b/src/3rdparty/glslang/glslang/OSDependent/Windows/main.cpp
new file mode 100644
index 0000000..0bcde7b
--- /dev/null
+++ b/src/3rdparty/glslang/glslang/OSDependent/Windows/main.cpp
@@ -0,0 +1,74 @@
+//
+// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+
+#include "InitializeDll.h"
+
+#define STRICT
+#define VC_EXTRALEAN 1
+#include <windows.h>
+#include <assert.h>
+
+BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
+{
+ switch (fdwReason)
+ {
+ case DLL_PROCESS_ATTACH:
+
+ if (! glslang::InitProcess())
+ return FALSE;
+ break;
+ case DLL_THREAD_ATTACH:
+
+ if (! glslang::InitThread())
+ return FALSE;
+ break;
+
+ case DLL_THREAD_DETACH:
+
+ if (! glslang::DetachThread())
+ return FALSE;
+ break;
+
+ case DLL_PROCESS_DETACH:
+
+ glslang::DetachProcess();
+ break;
+
+ default:
+ assert(0 && "DllMain(): Reason for calling DLL Main is unknown");
+ return FALSE;
+ }
+
+ return TRUE;
+}