summaryrefslogtreecommitdiffstats
path: root/src/shadertools/qspirvshaderremap_p.h
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@qt.io>2019-12-09 11:19:16 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-12-10 09:45:36 +0000
commit3c255045eed12bdc887d05c9ab645d5d347d2f49 (patch)
treef4d05c3fdfa853a6238455ba58fdf7dbdef54776 /src/shadertools/qspirvshaderremap_p.h
parentb0ffe15c308ae4991d772c445d8d66f0c5c4cebb (diff)
Use the magic fallback name when structName is empty
This will enable Qt Quick 3D to function correctly with the GL backend of QRhi. What's special with Quick3D is that the shaders rely on uniform blocks without instance names (so that member accesses do not need to be qualified, allowing the bulk of the shader code to stay compatible with the direct OpenGL rendering path where plain uniforms are used) Fixes: QTBUG-80585 Change-Id: Id7c9c30d392c593bad29299eaa92bea016a5bbdb Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/shadertools/qspirvshaderremap_p.h')
0 files changed, 0 insertions, 0 deletions