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+/*
+ * Copyright 2015-2019 Arm Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SPIRV_CROSS_GLSL_HPP
+#define SPIRV_CROSS_GLSL_HPP
+
+#include "spirv_cross.hpp"
+#include "GLSL.std.450.h"
+#include <sstream>
+#include <unordered_map>
+#include <unordered_set>
+#include <utility>
+
+namespace spirv_cross
+{
+enum PlsFormat
+{
+ PlsNone = 0,
+
+ PlsR11FG11FB10F,
+ PlsR32F,
+ PlsRG16F,
+ PlsRGB10A2,
+ PlsRGBA8,
+ PlsRG16,
+
+ PlsRGBA8I,
+ PlsRG16I,
+
+ PlsRGB10A2UI,
+ PlsRGBA8UI,
+ PlsRG16UI,
+ PlsR32UI
+};
+
+struct PlsRemap
+{
+ uint32_t id;
+ PlsFormat format;
+};
+
+enum AccessChainFlagBits
+{
+ ACCESS_CHAIN_INDEX_IS_LITERAL_BIT = 1 << 0,
+ ACCESS_CHAIN_CHAIN_ONLY_BIT = 1 << 1,
+ ACCESS_CHAIN_PTR_CHAIN_BIT = 1 << 2,
+ ACCESS_CHAIN_SKIP_REGISTER_EXPRESSION_READ_BIT = 1 << 3
+};
+typedef uint32_t AccessChainFlags;
+
+class CompilerGLSL : public Compiler
+{
+public:
+ struct Options
+ {
+ // The shading language version. Corresponds to #version $VALUE.
+ uint32_t version = 450;
+
+ // Emit the OpenGL ES shading language instead of desktop OpenGL.
+ bool es = false;
+
+ // Debug option to always emit temporary variables for all expressions.
+ bool force_temporary = false;
+
+ // If true, Vulkan GLSL features are used instead of GL-compatible features.
+ // Mostly useful for debugging SPIR-V files.
+ bool vulkan_semantics = false;
+
+ // If true, gl_PerVertex is explicitly redeclared in vertex, geometry and tessellation shaders.
+ // The members of gl_PerVertex is determined by which built-ins are declared by the shader.
+ // This option is ignored in ES versions, as redeclaration in ES is not required, and it depends on a different extension
+ // (EXT_shader_io_blocks) which makes things a bit more fuzzy.
+ bool separate_shader_objects = false;
+
+ // Flattens multidimensional arrays, e.g. float foo[a][b][c] into single-dimensional arrays,
+ // e.g. float foo[a * b * c].
+ // This function does not change the actual SPIRType of any object.
+ // Only the generated code, including declarations of interface variables are changed to be single array dimension.
+ bool flatten_multidimensional_arrays = false;
+
+ // For older desktop GLSL targets than version 420, the
+ // GL_ARB_shading_language_420pack extensions is used to be able to support
+ // layout(binding) on UBOs and samplers.
+ // If disabled on older targets, binding decorations will be stripped.
+ bool enable_420pack_extension = true;
+
+ // In non-Vulkan GLSL, emit push constant blocks as UBOs rather than plain uniforms.
+ bool emit_push_constant_as_uniform_buffer = false;
+
+ enum Precision
+ {
+ DontCare,
+ Lowp,
+ Mediump,
+ Highp
+ };
+
+ struct
+ {
+ // GLSL: In vertex shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style).
+ // MSL: In vertex shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
+ // HLSL: In vertex shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
+ bool fixup_clipspace = false;
+
+ // Inverts gl_Position.y or equivalent.
+ bool flip_vert_y = false;
+
+ // GLSL only, for HLSL version of this option, see CompilerHLSL.
+ // If true, the backend will assume that InstanceIndex will need to apply
+ // a base instance offset. Set to false if you know you will never use base instance
+ // functionality as it might remove some internal uniforms.
+ bool support_nonzero_base_instance = true;
+ } vertex;
+
+ struct
+ {
+ // Add precision mediump float in ES targets when emitting GLES source.
+ // Add precision highp int in ES targets when emitting GLES source.
+ Precision default_float_precision = Mediump;
+ Precision default_int_precision = Highp;
+ } fragment;
+ };
+
+ void remap_pixel_local_storage(std::vector<PlsRemap> inputs, std::vector<PlsRemap> outputs)
+ {
+ pls_inputs = std::move(inputs);
+ pls_outputs = std::move(outputs);
+ remap_pls_variables();
+ }
+
+ explicit CompilerGLSL(std::vector<uint32_t> spirv_)
+ : Compiler(move(spirv_))
+ {
+ init();
+ }
+
+ CompilerGLSL(const uint32_t *ir_, size_t word_count)
+ : Compiler(ir_, word_count)
+ {
+ init();
+ }
+
+ explicit CompilerGLSL(const ParsedIR &ir_)
+ : Compiler(ir_)
+ {
+ init();
+ }
+
+ explicit CompilerGLSL(ParsedIR &&ir_)
+ : Compiler(std::move(ir_))
+ {
+ init();
+ }
+
+ const Options &get_common_options() const
+ {
+ return options;
+ }
+
+ void set_common_options(const Options &opts)
+ {
+ options = opts;
+ }
+
+ std::string compile() override;
+
+ // Returns the current string held in the conversion buffer. Useful for
+ // capturing what has been converted so far when compile() throws an error.
+ std::string get_partial_source();
+
+ // Adds a line to be added right after #version in GLSL backend.
+ // This is useful for enabling custom extensions which are outside the scope of SPIRV-Cross.
+ // This can be combined with variable remapping.
+ // A new-line will be added.
+ //
+ // While add_header_line() is a more generic way of adding arbitrary text to the header
+ // of a GLSL file, require_extension() should be used when adding extensions since it will
+ // avoid creating collisions with SPIRV-Cross generated extensions.
+ //
+ // Code added via add_header_line() is typically backend-specific.
+ void add_header_line(const std::string &str);
+
+ // Adds an extension which is required to run this shader, e.g.
+ // require_extension("GL_KHR_my_extension");
+ void require_extension(const std::string &ext);
+
+ // Legacy GLSL compatibility method.
+ // Takes a uniform or push constant variable and flattens it into a (i|u)vec4 array[N]; array instead.
+ // For this to work, all types in the block must be the same basic type, e.g. mixing vec2 and vec4 is fine, but
+ // mixing int and float is not.
+ // The name of the uniform array will be the same as the interface block name.
+ void flatten_buffer_block(uint32_t id);
+
+protected:
+ void reset();
+ void emit_function(SPIRFunction &func, const Bitset &return_flags);
+
+ bool has_extension(const std::string &ext) const;
+ void require_extension_internal(const std::string &ext);
+
+ // Virtualize methods which need to be overridden by subclass targets like C++ and such.
+ virtual void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags);
+
+ SPIRBlock *current_emitting_block = nullptr;
+ SPIRBlock *current_emitting_switch = nullptr;
+
+ virtual void emit_instruction(const Instruction &instr);
+ void emit_block_instructions(SPIRBlock &block);
+ virtual void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
+ uint32_t count);
+ virtual void emit_spv_amd_shader_ballot_op(uint32_t result_type, uint32_t result_id, uint32_t op,
+ const uint32_t *args, uint32_t count);
+ virtual void emit_spv_amd_shader_explicit_vertex_parameter_op(uint32_t result_type, uint32_t result_id, uint32_t op,
+ const uint32_t *args, uint32_t count);
+ virtual void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op,
+ const uint32_t *args, uint32_t count);
+ virtual void emit_spv_amd_gcn_shader_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
+ uint32_t count);
+ virtual void emit_header();
+ void build_workgroup_size(std::vector<std::string> &arguments, const SpecializationConstant &x,
+ const SpecializationConstant &y, const SpecializationConstant &z);
+
+ virtual void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id);
+ virtual void emit_texture_op(const Instruction &i);
+ virtual void emit_subgroup_op(const Instruction &i);
+ virtual std::string type_to_glsl(const SPIRType &type, uint32_t id = 0);
+ virtual std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage);
+ virtual void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
+ const std::string &qualifier = "", uint32_t base_offset = 0);
+ virtual std::string image_type_glsl(const SPIRType &type, uint32_t id = 0);
+ std::string constant_expression(const SPIRConstant &c);
+ std::string constant_op_expression(const SPIRConstantOp &cop);
+ virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector);
+ virtual void emit_fixup();
+ virtual std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0);
+ virtual std::string to_func_call_arg(uint32_t id);
+ virtual std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
+ bool is_proj, bool has_array_offsets, bool has_offset, bool has_grad,
+ bool has_dref, uint32_t lod);
+ virtual std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
+ bool is_proj, uint32_t coord, uint32_t coord_components, uint32_t dref,
+ uint32_t grad_x, uint32_t grad_y, uint32_t lod, uint32_t coffset,
+ uint32_t offset, uint32_t bias, uint32_t comp, uint32_t sample,
+ bool *p_forward);
+ virtual void emit_buffer_block(const SPIRVariable &type);
+ virtual void emit_push_constant_block(const SPIRVariable &var);
+ virtual void emit_uniform(const SPIRVariable &var);
+ virtual std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t packed_type_id);
+
+ std::unique_ptr<std::ostringstream> buffer;
+
+ template <typename T>
+ inline void statement_inner(T &&t)
+ {
+ (*buffer) << std::forward<T>(t);
+ statement_count++;
+ }
+
+ template <typename T, typename... Ts>
+ inline void statement_inner(T &&t, Ts &&... ts)
+ {
+ (*buffer) << std::forward<T>(t);
+ statement_count++;
+ statement_inner(std::forward<Ts>(ts)...);
+ }
+
+ template <typename... Ts>
+ inline void statement(Ts &&... ts)
+ {
+ if (force_recompile)
+ {
+ // Do not bother emitting code while force_recompile is active.
+ // We will compile again.
+ statement_count++;
+ return;
+ }
+
+ if (redirect_statement)
+ redirect_statement->push_back(join(std::forward<Ts>(ts)...));
+ else
+ {
+ for (uint32_t i = 0; i < indent; i++)
+ (*buffer) << " ";
+ statement_inner(std::forward<Ts>(ts)...);
+ (*buffer) << '\n';
+ }
+ }
+
+ template <typename... Ts>
+ inline void statement_no_indent(Ts &&... ts)
+ {
+ auto old_indent = indent;
+ indent = 0;
+ statement(std::forward<Ts>(ts)...);
+ indent = old_indent;
+ }
+
+ // Used for implementing continue blocks where
+ // we want to obtain a list of statements we can merge
+ // on a single line separated by comma.
+ std::vector<std::string> *redirect_statement = nullptr;
+ const SPIRBlock *current_continue_block = nullptr;
+
+ void begin_scope();
+ void end_scope();
+ void end_scope_decl();
+ void end_scope_decl(const std::string &decl);
+
+ Options options;
+
+ std::string type_to_array_glsl(const SPIRType &type);
+ std::string to_array_size(const SPIRType &type, uint32_t index);
+ uint32_t to_array_size_literal(const SPIRType &type, uint32_t index) const;
+ uint32_t to_array_size_literal(const SPIRType &type) const;
+ std::string variable_decl(const SPIRVariable &variable);
+ std::string variable_decl_function_local(SPIRVariable &variable);
+
+ void add_local_variable_name(uint32_t id);
+ void add_resource_name(uint32_t id);
+ void add_member_name(SPIRType &type, uint32_t name);
+ void add_function_overload(const SPIRFunction &func);
+
+ virtual bool is_non_native_row_major_matrix(uint32_t id);
+ virtual bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index);
+ bool member_is_packed_type(const SPIRType &type, uint32_t index) const;
+ virtual std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, bool is_packed);
+
+ std::unordered_set<std::string> local_variable_names;
+ std::unordered_set<std::string> resource_names;
+ std::unordered_set<std::string> block_input_names;
+ std::unordered_set<std::string> block_output_names;
+ std::unordered_set<std::string> block_ubo_names;
+ std::unordered_set<std::string> block_ssbo_names;
+ std::unordered_set<std::string> block_names; // A union of all block_*_names.
+ std::unordered_map<std::string, std::unordered_set<uint64_t>> function_overloads;
+ std::unordered_map<uint32_t, std::string> preserved_aliases;
+ void preserve_alias_on_reset(uint32_t id);
+ void reset_name_caches();
+
+ bool processing_entry_point = false;
+
+ // Can be overriden by subclass backends for trivial things which
+ // shouldn't need polymorphism.
+ struct BackendVariations
+ {
+ std::string discard_literal = "discard";
+ std::string null_pointer_literal = "";
+ bool float_literal_suffix = false;
+ bool double_literal_suffix = true;
+ bool uint32_t_literal_suffix = true;
+ bool long_long_literal_suffix = false;
+ const char *basic_int_type = "int";
+ const char *basic_uint_type = "uint";
+ const char *basic_int8_type = "int8_t";
+ const char *basic_uint8_type = "uint8_t";
+ const char *basic_int16_type = "int16_t";
+ const char *basic_uint16_type = "uint16_t";
+ const char *int16_t_literal_suffix = "s";
+ const char *uint16_t_literal_suffix = "us";
+ bool swizzle_is_function = false;
+ bool shared_is_implied = false;
+ bool flexible_member_array_supported = true;
+ bool explicit_struct_type = false;
+ bool use_initializer_list = false;
+ bool use_typed_initializer_list = false;
+ bool can_declare_struct_inline = true;
+ bool can_declare_arrays_inline = true;
+ bool native_row_major_matrix = true;
+ bool use_constructor_splatting = true;
+ bool boolean_mix_support = true;
+ bool allow_precision_qualifiers = false;
+ bool can_swizzle_scalar = false;
+ bool force_gl_in_out_block = false;
+ bool can_return_array = true;
+ bool allow_truncated_access_chain = false;
+ bool supports_extensions = false;
+ bool supports_empty_struct = false;
+ bool array_is_value_type = true;
+ bool comparison_image_samples_scalar = false;
+ } backend;
+
+ void emit_struct(SPIRType &type);
+ void emit_resources();
+ void emit_buffer_block_native(const SPIRVariable &var);
+ void emit_buffer_block_legacy(const SPIRVariable &var);
+ void emit_buffer_block_flattened(const SPIRVariable &type);
+ void emit_declared_builtin_block(spv::StorageClass storage, spv::ExecutionModel model);
+ void emit_push_constant_block_vulkan(const SPIRVariable &var);
+ void emit_push_constant_block_glsl(const SPIRVariable &var);
+ void emit_interface_block(const SPIRVariable &type);
+ void emit_flattened_io_block(const SPIRVariable &var, const char *qual);
+ void emit_block_chain(SPIRBlock &block);
+ void emit_hoisted_temporaries(std::vector<std::pair<uint32_t, uint32_t>> &temporaries);
+ std::string constant_value_macro_name(uint32_t id);
+ void emit_constant(const SPIRConstant &constant);
+ void emit_specialization_constant_op(const SPIRConstantOp &constant);
+ std::string emit_continue_block(uint32_t continue_block, bool follow_true_block, bool follow_false_block);
+ bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
+ void propagate_loop_dominators(const SPIRBlock &block);
+
+ void branch(uint32_t from, uint32_t to);
+ void branch_to_continue(uint32_t from, uint32_t to);
+ void branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block);
+ void flush_phi(uint32_t from, uint32_t to);
+ bool flush_phi_required(uint32_t from, uint32_t to);
+ void flush_variable_declaration(uint32_t id);
+ void flush_undeclared_variables(SPIRBlock &block);
+
+ bool should_dereference(uint32_t id);
+ bool should_forward(uint32_t id);
+ void emit_mix_op(uint32_t result_type, uint32_t id, uint32_t left, uint32_t right, uint32_t lerp);
+ void emit_nminmax_op(uint32_t result_type, uint32_t id, uint32_t op0, uint32_t op1, GLSLstd450 op);
+ bool to_trivial_mix_op(const SPIRType &type, std::string &op, uint32_t left, uint32_t right, uint32_t lerp);
+ void emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
+ uint32_t op3, const char *op);
+ void emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
+ const char *op);
+ void emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
+
+ void emit_unary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op,
+ SPIRType::BaseType input_type, SPIRType::BaseType expected_result_type);
+ void emit_binary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
+ SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
+ void emit_trinary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, const char *op,
+ SPIRType::BaseType input_type);
+
+ void emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
+ void emit_unrolled_unary_op(uint32_t result_type, uint32_t result_id, uint32_t operand, const char *op);
+ void emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
+ void emit_unrolled_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
+ void emit_binary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
+ SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
+
+ SPIRType binary_op_bitcast_helper(std::string &cast_op0, std::string &cast_op1, SPIRType::BaseType &input_type,
+ uint32_t op0, uint32_t op1, bool skip_cast_if_equal_type);
+
+ std::string to_ternary_expression(const SPIRType &result_type, uint32_t select, uint32_t true_value,
+ uint32_t false_value);
+
+ void emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
+ bool expression_is_forwarded(uint32_t id);
+ SPIRExpression &emit_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs,
+ bool suppress_usage_tracking = false);
+
+ std::string access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count, AccessChainFlags flags,
+ AccessChainMeta *meta);
+
+ std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, const SPIRType &target_type,
+ AccessChainMeta *meta = nullptr, bool ptr_chain = false);
+
+ std::string flattened_access_chain(uint32_t base, const uint32_t *indices, uint32_t count,
+ const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
+ bool need_transpose);
+ std::string flattened_access_chain_struct(uint32_t base, const uint32_t *indices, uint32_t count,
+ const SPIRType &target_type, uint32_t offset);
+ std::string flattened_access_chain_matrix(uint32_t base, const uint32_t *indices, uint32_t count,
+ const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
+ bool need_transpose);
+ std::string flattened_access_chain_vector(uint32_t base, const uint32_t *indices, uint32_t count,
+ const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
+ bool need_transpose);
+ std::pair<std::string, uint32_t> flattened_access_chain_offset(const SPIRType &basetype, const uint32_t *indices,
+ uint32_t count, uint32_t offset,
+ uint32_t word_stride, bool *need_transpose = nullptr,
+ uint32_t *matrix_stride = nullptr,
+ bool ptr_chain = false);
+
+ const char *index_to_swizzle(uint32_t index);
+ std::string remap_swizzle(const SPIRType &result_type, uint32_t input_components, const std::string &expr);
+ std::string declare_temporary(uint32_t type, uint32_t id);
+ void append_global_func_args(const SPIRFunction &func, uint32_t index, std::vector<std::string> &arglist);
+ std::string to_expression(uint32_t id, bool register_expression_read = true);
+ std::string to_enclosed_expression(uint32_t id, bool register_expression_read = true);
+ std::string to_unpacked_expression(uint32_t id, bool register_expression_read = true);
+ std::string to_enclosed_unpacked_expression(uint32_t id, bool register_expression_read = true);
+ std::string to_dereferenced_expression(uint32_t id, bool register_expression_read = true);
+ std::string to_pointer_expression(uint32_t id, bool register_expression_read = true);
+ std::string to_enclosed_pointer_expression(uint32_t id, bool register_expression_read = true);
+ std::string to_extract_component_expression(uint32_t id, uint32_t index);
+ std::string enclose_expression(const std::string &expr);
+ std::string dereference_expression(const std::string &expr);
+ std::string address_of_expression(const std::string &expr);
+ void strip_enclosed_expression(std::string &expr);
+ std::string to_member_name(const SPIRType &type, uint32_t index);
+ virtual std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain);
+ std::string type_to_glsl_constructor(const SPIRType &type);
+ std::string argument_decl(const SPIRFunction::Parameter &arg);
+ virtual std::string to_qualifiers_glsl(uint32_t id);
+ const char *to_precision_qualifiers_glsl(uint32_t id);
+ virtual const char *to_storage_qualifiers_glsl(const SPIRVariable &var);
+ const char *flags_to_precision_qualifiers_glsl(const SPIRType &type, const Bitset &flags);
+ const char *format_to_glsl(spv::ImageFormat format);
+ virtual std::string layout_for_member(const SPIRType &type, uint32_t index);
+ virtual std::string to_interpolation_qualifiers(const Bitset &flags);
+ std::string layout_for_variable(const SPIRVariable &variable);
+ std::string to_combined_image_sampler(uint32_t image_id, uint32_t samp_id);
+ virtual bool skip_argument(uint32_t id) const;
+ virtual void emit_array_copy(const std::string &lhs, uint32_t rhs_id);
+ virtual void emit_block_hints(const SPIRBlock &block);
+ virtual std::string to_initializer_expression(const SPIRVariable &var);
+
+ bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
+ uint32_t end_offset = ~(0u));
+ uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
+ uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
+ uint32_t type_to_packed_array_stride(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
+ uint32_t type_to_packed_size(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
+
+ std::string bitcast_glsl(const SPIRType &result_type, uint32_t arg);
+ virtual std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type);
+
+ std::string bitcast_expression(SPIRType::BaseType target_type, uint32_t arg);
+ std::string bitcast_expression(const SPIRType &target_type, SPIRType::BaseType expr_type, const std::string &expr);
+
+ std::string build_composite_combiner(uint32_t result_type, const uint32_t *elems, uint32_t length);
+ bool remove_duplicate_swizzle(std::string &op);
+ bool remove_unity_swizzle(uint32_t base, std::string &op);
+
+ // Can modify flags to remote readonly/writeonly if image type
+ // and force recompile.
+ bool check_atomic_image(uint32_t id);
+
+ virtual void replace_illegal_names();
+ virtual void emit_entry_point_declarations();
+
+ void replace_fragment_output(SPIRVariable &var);
+ void replace_fragment_outputs();
+ bool check_explicit_lod_allowed(uint32_t lod);
+ std::string legacy_tex_op(const std::string &op, const SPIRType &imgtype, uint32_t lod, uint32_t id);
+
+ uint32_t indent = 0;
+
+ std::unordered_set<uint32_t> emitted_functions;
+
+ std::unordered_set<uint32_t> flattened_buffer_blocks;
+ std::unordered_set<uint32_t> flattened_structs;
+
+ std::string load_flattened_struct(SPIRVariable &var);
+ std::string to_flattened_struct_member(const SPIRVariable &var, uint32_t index);
+ void store_flattened_struct(SPIRVariable &var, uint32_t value);
+
+ // Usage tracking. If a temporary is used more than once, use the temporary instead to
+ // avoid AST explosion when SPIRV is generated with pure SSA and doesn't write stuff to variables.
+ std::unordered_map<uint32_t, uint32_t> expression_usage_counts;
+ void track_expression_read(uint32_t id);
+
+ std::vector<std::string> forced_extensions;
+ std::vector<std::string> header_lines;
+
+ // Used when expressions emit extra opcodes with their own unique IDs,
+ // and we need to reuse the IDs across recompilation loops.
+ // Currently used by NMin/Max/Clamp implementations.
+ std::unordered_map<uint32_t, uint32_t> extra_sub_expressions;
+
+ uint32_t statement_count;
+
+ inline bool is_legacy() const
+ {
+ return (options.es && options.version < 300) || (!options.es && options.version < 130);
+ }
+
+ inline bool is_legacy_es() const
+ {
+ return options.es && options.version < 300;
+ }
+
+ inline bool is_legacy_desktop() const
+ {
+ return !options.es && options.version < 130;
+ }
+
+ bool args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure);
+ void register_call_out_argument(uint32_t id);
+ void register_impure_function_call();
+ void register_control_dependent_expression(uint32_t expr);
+
+ // GL_EXT_shader_pixel_local_storage support.
+ std::vector<PlsRemap> pls_inputs;
+ std::vector<PlsRemap> pls_outputs;
+ std::string pls_decl(const PlsRemap &variable);
+ const char *to_pls_qualifiers_glsl(const SPIRVariable &variable);
+ void emit_pls();
+ void remap_pls_variables();
+
+ // A variant which takes two sets of name. The secondary is only used to verify there are no collisions,
+ // but the set is not updated when we have found a new name.
+ // Used primarily when adding block interface names.
+ void add_variable(std::unordered_set<std::string> &variables_primary,
+ const std::unordered_set<std::string> &variables_secondary, std::string &name);
+
+ void check_function_call_constraints(const uint32_t *args, uint32_t length);
+ void handle_invalid_expression(uint32_t id);
+ void find_static_extensions();
+
+ std::string emit_for_loop_initializers(const SPIRBlock &block);
+ void emit_while_loop_initializers(const SPIRBlock &block);
+ bool for_loop_initializers_are_same_type(const SPIRBlock &block);
+ bool optimize_read_modify_write(const SPIRType &type, const std::string &lhs, const std::string &rhs);
+ void fixup_image_load_store_access();
+
+ bool type_is_empty(const SPIRType &type);
+
+ virtual void declare_undefined_values();
+
+ static std::string sanitize_underscores(const std::string &str);
+
+ bool can_use_io_location(spv::StorageClass storage, bool block);
+ const Instruction *get_next_instruction_in_block(const Instruction &instr);
+ static uint32_t mask_relevant_memory_semantics(uint32_t semantics);
+
+ std::string convert_half_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
+ std::string convert_float_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
+ std::string convert_double_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
+
+ std::string convert_separate_image_to_expression(uint32_t id);
+
+ // Builtins in GLSL are always specific signedness, but the SPIR-V can declare them
+ // as either unsigned or signed.
+ // Sometimes we will need to automatically perform bitcasts on load and store to make this work.
+ virtual void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type);
+ virtual void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type);
+ void unroll_array_from_complex_load(uint32_t target_id, uint32_t source_id, std::string &expr);
+
+ void handle_store_to_invariant_variable(uint32_t store_id, uint32_t value_id);
+ void disallow_forwarding_in_expression_chain(const SPIRExpression &expr);
+
+ bool expression_is_constant_null(uint32_t id) const;
+ virtual void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression);
+
+ uint32_t get_integer_width_for_instruction(const Instruction &instr) const;
+ uint32_t get_integer_width_for_glsl_instruction(GLSLstd450 op, const uint32_t *arguments, uint32_t length) const;
+
+ bool variable_is_lut(const SPIRVariable &var) const;
+
+ char current_locale_radix_character = '.';
+
+private:
+ void init();
+};
+} // namespace spirv_cross
+
+#endif