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+/*
+ * Copyright 2016-2019 Robert Konrad
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SPIRV_HLSL_HPP
+#define SPIRV_HLSL_HPP
+
+#include "spirv_glsl.hpp"
+#include <utility>
+#include <vector>
+
+namespace spirv_cross
+{
+// Interface which remaps vertex inputs to a fixed semantic name to make linking easier.
+struct HLSLVertexAttributeRemap
+{
+ uint32_t location;
+ std::string semantic;
+};
+// Specifying a root constant (d3d12) or push constant range (vulkan).
+//
+// `start` and `end` denotes the range of the root constant in bytes.
+// Both values need to be multiple of 4.
+struct RootConstants
+{
+ uint32_t start;
+ uint32_t end;
+
+ uint32_t binding;
+ uint32_t space;
+};
+
+class CompilerHLSL : public CompilerGLSL
+{
+public:
+ struct Options
+ {
+ uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
+
+ // Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL.
+ bool point_size_compat = false;
+
+ // Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL.
+ bool point_coord_compat = false;
+
+ // If true, the backend will assume that VertexIndex and InstanceIndex will need to apply
+ // a base offset, and you will need to fill in a cbuffer with offsets.
+ // Set to false if you know you will never use base instance or base vertex
+ // functionality as it might remove an internal cbuffer.
+ bool support_nonzero_base_vertex_base_instance = false;
+ };
+
+ explicit CompilerHLSL(std::vector<uint32_t> spirv_)
+ : CompilerGLSL(move(spirv_))
+ {
+ }
+
+ CompilerHLSL(const uint32_t *ir_, size_t size)
+ : CompilerGLSL(ir_, size)
+ {
+ }
+
+ explicit CompilerHLSL(const ParsedIR &ir_)
+ : CompilerGLSL(ir_)
+ {
+ }
+
+ explicit CompilerHLSL(ParsedIR &&ir_)
+ : CompilerGLSL(std::move(ir_))
+ {
+ }
+
+ const Options &get_hlsl_options() const
+ {
+ return hlsl_options;
+ }
+
+ void set_hlsl_options(const Options &opts)
+ {
+ hlsl_options = opts;
+ }
+
+ // Optionally specify a custom root constant layout.
+ //
+ // Push constants ranges will be split up according to the
+ // layout specified.
+ void set_root_constant_layouts(std::vector<RootConstants> layout);
+
+ // Compiles and remaps vertex attributes at specific locations to a fixed semantic.
+ // The default is TEXCOORD# where # denotes location.
+ // Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row.
+ // $SEMANTIC is either TEXCOORD# or a semantic name specified here.
+ void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes);
+ std::string compile() override;
+
+ // This is a special HLSL workaround for the NumWorkGroups builtin.
+ // This does not exist in HLSL, so the calling application must create a dummy cbuffer in
+ // which the application will store this builtin.
+ // The cbuffer layout will be:
+ // cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; };
+ // This must be called before compile().
+ // The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point.
+ // If non-zero, this returns the variable ID of a cbuffer which corresponds to
+ // the cbuffer declared above. By default, no binding or descriptor set decoration is set,
+ // so the calling application should declare explicit bindings on this ID before calling compile().
+ uint32_t remap_num_workgroups_builtin();
+
+private:
+ std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
+ std::string image_type_hlsl(const SPIRType &type, uint32_t id);
+ std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id);
+ std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id);
+ void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override;
+ void emit_hlsl_entry_point();
+ void emit_header() override;
+ void emit_resources();
+ void emit_interface_block_globally(const SPIRVariable &type);
+ void emit_interface_block_in_struct(const SPIRVariable &type, std::unordered_set<uint32_t> &active_locations);
+ void emit_builtin_inputs_in_struct();
+ void emit_builtin_outputs_in_struct();
+ void emit_texture_op(const Instruction &i) override;
+ void emit_instruction(const Instruction &instruction) override;
+ void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
+ uint32_t count) override;
+ void emit_buffer_block(const SPIRVariable &type) override;
+ void emit_push_constant_block(const SPIRVariable &var) override;
+ void emit_uniform(const SPIRVariable &var) override;
+ void emit_modern_uniform(const SPIRVariable &var);
+ void emit_legacy_uniform(const SPIRVariable &var);
+ void emit_specialization_constants_and_structs();
+ void emit_composite_constants();
+ void emit_fixup() override;
+ std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
+ std::string layout_for_member(const SPIRType &type, uint32_t index) override;
+ std::string to_interpolation_qualifiers(const Bitset &flags) override;
+ std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
+ std::string to_func_call_arg(uint32_t id) override;
+ std::string to_sampler_expression(uint32_t id);
+ std::string to_resource_binding(const SPIRVariable &var);
+ std::string to_resource_binding_sampler(const SPIRVariable &var);
+ std::string to_resource_register(char space, uint32_t binding, uint32_t set);
+ void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
+ void emit_access_chain(const Instruction &instruction);
+ void emit_load(const Instruction &instruction);
+ std::string read_access_chain(const SPIRAccessChain &chain);
+ void write_access_chain(const SPIRAccessChain &chain, uint32_t value);
+ void emit_store(const Instruction &instruction);
+ void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op);
+ void emit_subgroup_op(const Instruction &i) override;
+ void emit_block_hints(const SPIRBlock &block) override;
+
+ void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier,
+ uint32_t base_offset = 0) override;
+
+ const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
+ void replace_illegal_names() override;
+
+ Options hlsl_options;
+ bool requires_op_fmod = false;
+ bool requires_fp16_packing = false;
+ bool requires_explicit_fp16_packing = false;
+ bool requires_unorm8_packing = false;
+ bool requires_snorm8_packing = false;
+ bool requires_unorm16_packing = false;
+ bool requires_snorm16_packing = false;
+ bool requires_bitfield_insert = false;
+ bool requires_bitfield_extract = false;
+ bool requires_inverse_2x2 = false;
+ bool requires_inverse_3x3 = false;
+ bool requires_inverse_4x4 = false;
+ uint64_t required_textureSizeVariants = 0;
+ void require_texture_query_variant(const SPIRType &type);
+
+ enum TextureQueryVariantDim
+ {
+ Query1D = 0,
+ Query1DArray,
+ Query2D,
+ Query2DArray,
+ Query3D,
+ QueryBuffer,
+ QueryCube,
+ QueryCubeArray,
+ Query2DMS,
+ Query2DMSArray,
+ QueryDimCount
+ };
+
+ enum TextureQueryVariantType
+ {
+ QueryTypeFloat = 0,
+ QueryTypeInt = 16,
+ QueryTypeUInt = 32,
+ QueryTypeCount = 3
+ };
+
+ void emit_builtin_variables();
+ bool require_output = false;
+ bool require_input = false;
+ std::vector<HLSLVertexAttributeRemap> remap_vertex_attributes;
+
+ uint32_t type_to_consumed_locations(const SPIRType &type) const;
+
+ void emit_io_block(const SPIRVariable &var);
+ std::string to_semantic(uint32_t vertex_location);
+
+ uint32_t num_workgroups_builtin = 0;
+
+ // Custom root constant layout, which should be emitted
+ // when translating push constant ranges.
+ std::vector<RootConstants> root_constants_layout;
+};
+} // namespace spirv_cross
+
+#endif