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Diffstat (limited to 'src/shadertools/doc/src/qtshadertools-index.qdoc')
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diff --git a/src/shadertools/doc/src/qtshadertools-index.qdoc b/src/shadertools/doc/src/qtshadertools-index.qdoc new file mode 100644 index 0000000..4e0d8aa --- /dev/null +++ b/src/shadertools/doc/src/qtshadertools-index.qdoc @@ -0,0 +1,63 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt Shader Tools module +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! +\title Qt Shader Tools +\page qtshadertools-index.html + +\section1 Introduction + +The Qt Shader Tools module builds on the SPIR-V Open Source Ecosystem as +described at \l{https://www.khronos.org/spir/}{the Khronos SPIR-V web +site}. For compiling into SPIR-V +\l{https://github.com/KhronosGroup/glslang}{glslang} is used, while +translating and reflecting is done via +\l{https://github.com/KhronosGroup/SPIRV-Cross}{SPIRV-Cross}. + +In order to allow shader code to be written once in Qt applications and +libraries, all shaders are expected to be written in a single language +which is then compiled into SPIR-V. Versions for various shading language +are then generated from that, together with reflection information (inputs, +outputs, shader resources). This is then packed into easily and efficiently +serializable QRhiShader instances. The Qt Rendering Hardware Interface +consumes QRhiShader instances directly. + +The two main components are: + +\list +\li QShaderBaker and the \c qsb command-line tool, and +\li QRhiShader (part of the Qt Rhi module) +\endlist + +\section1 Table of Contents + +\list + \li \l {Qt Shader Tools C++ Classes} + \li \l {Copyright Notices} +\endlist + +*/ |