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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Shader Tools module
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSPIRVCOMPILER_P_H
+#define QSPIRVCOMPILER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of a number of Qt sources files. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtShaderTools/private/qtshadertoolsglobal_p.h>
+#include <QtGui/qrhishader.h>
+#include <QtCore/QString>
+
+QT_BEGIN_NAMESPACE
+
+struct QSpirvCompilerPrivate;
+class QIODevice;
+
+class Q_SHADERTOOLS_PRIVATE_EXPORT QSpirvCompiler
+{
+public:
+ QSpirvCompiler();
+ ~QSpirvCompiler();
+
+ enum Flag {
+ RewriteToMakeBatchableForSG = 0x01
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ void setSourceFileName(const QString &fileName);
+ void setSourceFileName(const QString &fileName, QRhiShader::ShaderStage stage);
+ void setSourceDevice(QIODevice *device, QRhiShader::ShaderStage stage, const QString &fileName = QString());
+ void setSourceString(const QByteArray &sourceString, QRhiShader::ShaderStage stage, const QString &fileName = QString());
+ void setFlags(Flags flags);
+
+ QByteArray compileToSpirv();
+ QString errorMessage() const;
+
+private:
+ Q_DISABLE_COPY(QSpirvCompiler)
+ QSpirvCompilerPrivate *d = nullptr;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvCompiler::Flags)
+
+QT_END_NAMESPACE
+
+#endif