summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/SPIRV-Cross/spirv_msl.hpp
blob: 31fcc2c94911feb5785be99e2fe1cb61c7555baf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
/*
 * Copyright 2016-2019 The Brenwill Workshop Ltd.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef SPIRV_CROSS_MSL_HPP
#define SPIRV_CROSS_MSL_HPP

#include "spirv_glsl.hpp"
#include <map>
#include <set>
#include <stddef.h>
#include <unordered_map>
#include <unordered_set>

namespace SPIRV_CROSS_NAMESPACE
{

// Indicates the format of the vertex attribute. Currently limited to specifying
// if the attribute is an 8-bit unsigned integer, 16-bit unsigned integer, or
// some other format.
enum MSLVertexFormat
{
	MSL_VERTEX_FORMAT_OTHER = 0,
	MSL_VERTEX_FORMAT_UINT8 = 1,
	MSL_VERTEX_FORMAT_UINT16 = 2,
	MSL_VERTEX_FORMAT_INT_MAX = 0x7fffffff
};

// Defines MSL characteristics of a vertex attribute at a particular location.
// After compilation, it is possible to query whether or not this location was used.
struct MSLVertexAttr
{
	uint32_t location = 0;
	uint32_t msl_buffer = 0;
	uint32_t msl_offset = 0;
	uint32_t msl_stride = 0;
	bool per_instance = false;
	MSLVertexFormat format = MSL_VERTEX_FORMAT_OTHER;
	spv::BuiltIn builtin = spv::BuiltInMax;
};

// Matches the binding index of a MSL resource for a binding within a descriptor set.
// Taken together, the stage, desc_set and binding combine to form a reference to a resource
// descriptor used in a particular shading stage.
// If using MSL 2.0 argument buffers, the descriptor set is not marked as a discrete descriptor set,
// and (for iOS only) the resource is not a storage image (sampled != 2), the binding reference we
// remap to will become an [[id(N)]] attribute within the "descriptor set" argument buffer structure.
// For resources which are bound in the "classic" MSL 1.0 way or discrete descriptors, the remap will become a
// [[buffer(N)]], [[texture(N)]] or [[sampler(N)]] depending on the resource types used.
struct MSLResourceBinding
{
	spv::ExecutionModel stage = spv::ExecutionModelMax;
	uint32_t desc_set = 0;
	uint32_t binding = 0;
	uint32_t msl_buffer = 0;
	uint32_t msl_texture = 0;
	uint32_t msl_sampler = 0;
};

enum MSLSamplerCoord
{
	MSL_SAMPLER_COORD_NORMALIZED = 0,
	MSL_SAMPLER_COORD_PIXEL = 1,
	MSL_SAMPLER_INT_MAX = 0x7fffffff
};

enum MSLSamplerFilter
{
	MSL_SAMPLER_FILTER_NEAREST = 0,
	MSL_SAMPLER_FILTER_LINEAR = 1,
	MSL_SAMPLER_FILTER_INT_MAX = 0x7fffffff
};

enum MSLSamplerMipFilter
{
	MSL_SAMPLER_MIP_FILTER_NONE = 0,
	MSL_SAMPLER_MIP_FILTER_NEAREST = 1,
	MSL_SAMPLER_MIP_FILTER_LINEAR = 2,
	MSL_SAMPLER_MIP_FILTER_INT_MAX = 0x7fffffff
};

enum MSLSamplerAddress
{
	MSL_SAMPLER_ADDRESS_CLAMP_TO_ZERO = 0,
	MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE = 1,
	MSL_SAMPLER_ADDRESS_CLAMP_TO_BORDER = 2,
	MSL_SAMPLER_ADDRESS_REPEAT = 3,
	MSL_SAMPLER_ADDRESS_MIRRORED_REPEAT = 4,
	MSL_SAMPLER_ADDRESS_INT_MAX = 0x7fffffff
};

enum MSLSamplerCompareFunc
{
	MSL_SAMPLER_COMPARE_FUNC_NEVER = 0,
	MSL_SAMPLER_COMPARE_FUNC_LESS = 1,
	MSL_SAMPLER_COMPARE_FUNC_LESS_EQUAL = 2,
	MSL_SAMPLER_COMPARE_FUNC_GREATER = 3,
	MSL_SAMPLER_COMPARE_FUNC_GREATER_EQUAL = 4,
	MSL_SAMPLER_COMPARE_FUNC_EQUAL = 5,
	MSL_SAMPLER_COMPARE_FUNC_NOT_EQUAL = 6,
	MSL_SAMPLER_COMPARE_FUNC_ALWAYS = 7,
	MSL_SAMPLER_COMPARE_FUNC_INT_MAX = 0x7fffffff
};

enum MSLSamplerBorderColor
{
	MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK = 0,
	MSL_SAMPLER_BORDER_COLOR_OPAQUE_BLACK = 1,
	MSL_SAMPLER_BORDER_COLOR_OPAQUE_WHITE = 2,
	MSL_SAMPLER_BORDER_COLOR_INT_MAX = 0x7fffffff
};

enum MSLFormatResolution
{
	MSL_FORMAT_RESOLUTION_444 = 0,
	MSL_FORMAT_RESOLUTION_422,
	MSL_FORMAT_RESOLUTION_420,
	MSL_FORMAT_RESOLUTION_INT_MAX = 0x7fffffff
};

enum MSLChromaLocation
{
	MSL_CHROMA_LOCATION_COSITED_EVEN = 0,
	MSL_CHROMA_LOCATION_MIDPOINT,
	MSL_CHROMA_LOCATION_INT_MAX = 0x7fffffff
};

enum MSLComponentSwizzle
{
	MSL_COMPONENT_SWIZZLE_IDENTITY = 0,
	MSL_COMPONENT_SWIZZLE_ZERO,
	MSL_COMPONENT_SWIZZLE_ONE,
	MSL_COMPONENT_SWIZZLE_R,
	MSL_COMPONENT_SWIZZLE_G,
	MSL_COMPONENT_SWIZZLE_B,
	MSL_COMPONENT_SWIZZLE_A,
	MSL_COMPONENT_SWIZZLE_INT_MAX = 0x7fffffff
};

enum MSLSamplerYCbCrModelConversion
{
	MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
	MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
	MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_709,
	MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_601,
	MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_2020,
	MSL_SAMPLER_YCBCR_MODEL_CONVERSION_INT_MAX = 0x7fffffff
};

enum MSLSamplerYCbCrRange
{
	MSL_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
	MSL_SAMPLER_YCBCR_RANGE_ITU_NARROW,
	MSL_SAMPLER_YCBCR_RANGE_INT_MAX = 0x7fffffff
};

struct MSLConstexprSampler
{
	MSLSamplerCoord coord = MSL_SAMPLER_COORD_NORMALIZED;
	MSLSamplerFilter min_filter = MSL_SAMPLER_FILTER_NEAREST;
	MSLSamplerFilter mag_filter = MSL_SAMPLER_FILTER_NEAREST;
	MSLSamplerMipFilter mip_filter = MSL_SAMPLER_MIP_FILTER_NONE;
	MSLSamplerAddress s_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
	MSLSamplerAddress t_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
	MSLSamplerAddress r_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
	MSLSamplerCompareFunc compare_func = MSL_SAMPLER_COMPARE_FUNC_NEVER;
	MSLSamplerBorderColor border_color = MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK;
	float lod_clamp_min = 0.0f;
	float lod_clamp_max = 1000.0f;
	int max_anisotropy = 1;

	// Sampler Y'CbCr conversion parameters
	uint32_t planes = 0;
	MSLFormatResolution resolution = MSL_FORMAT_RESOLUTION_444;
	MSLSamplerFilter chroma_filter = MSL_SAMPLER_FILTER_NEAREST;
	MSLChromaLocation x_chroma_offset = MSL_CHROMA_LOCATION_COSITED_EVEN;
	MSLChromaLocation y_chroma_offset = MSL_CHROMA_LOCATION_COSITED_EVEN;
	MSLComponentSwizzle swizzle[4]; // IDENTITY, IDENTITY, IDENTITY, IDENTITY
	MSLSamplerYCbCrModelConversion ycbcr_model = MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
	MSLSamplerYCbCrRange ycbcr_range = MSL_SAMPLER_YCBCR_RANGE_ITU_FULL;
	uint32_t bpc = 8;

	bool compare_enable = false;
	bool lod_clamp_enable = false;
	bool anisotropy_enable = false;
	bool ycbcr_conversion_enable = false;

	MSLConstexprSampler()
	{
		for (uint32_t i = 0; i < 4; i++)
			swizzle[i] = MSL_COMPONENT_SWIZZLE_IDENTITY;
	}
	bool swizzle_is_identity() const
	{
		return (swizzle[0] == MSL_COMPONENT_SWIZZLE_IDENTITY && swizzle[1] == MSL_COMPONENT_SWIZZLE_IDENTITY &&
		        swizzle[2] == MSL_COMPONENT_SWIZZLE_IDENTITY && swizzle[3] == MSL_COMPONENT_SWIZZLE_IDENTITY);
	}
	bool swizzle_has_one_or_zero() const
	{
		return (swizzle[0] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[0] == MSL_COMPONENT_SWIZZLE_ONE ||
		        swizzle[1] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[1] == MSL_COMPONENT_SWIZZLE_ONE ||
		        swizzle[2] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[2] == MSL_COMPONENT_SWIZZLE_ONE ||
		        swizzle[3] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[3] == MSL_COMPONENT_SWIZZLE_ONE);
	}
};

// Special constant used in a MSLResourceBinding desc_set
// element to indicate the bindings for the push constants.
static const uint32_t kPushConstDescSet = ~(0u);

// Special constant used in a MSLResourceBinding binding
// element to indicate the bindings for the push constants.
static const uint32_t kPushConstBinding = 0;

// Special constant used in a MSLResourceBinding binding
// element to indicate the buffer binding for swizzle buffers.
static const uint32_t kSwizzleBufferBinding = ~(1u);

// Special constant used in a MSLResourceBinding binding
// element to indicate the buffer binding for buffer size buffers to support OpArrayLength.
static const uint32_t kBufferSizeBufferBinding = ~(2u);

// Special constant used in a MSLResourceBinding binding
// element to indicate the buffer binding used for the argument buffer itself.
// This buffer binding should be kept as small as possible as all automatic bindings for buffers
// will start at max(kArgumentBufferBinding) + 1.
static const uint32_t kArgumentBufferBinding = ~(3u);

static const uint32_t kMaxArgumentBuffers = 8;

// Decompiles SPIR-V to Metal Shading Language
class CompilerMSL : public CompilerGLSL
{
public:
	// Options for compiling to Metal Shading Language
	struct Options
	{
		typedef enum
		{
			iOS = 0,
			macOS = 1
		} Platform;

		Platform platform = macOS;
		uint32_t msl_version = make_msl_version(1, 2);
		uint32_t texel_buffer_texture_width = 4096; // Width of 2D Metal textures used as 1D texel buffers
		uint32_t swizzle_buffer_index = 30;
		uint32_t indirect_params_buffer_index = 29;
		uint32_t shader_output_buffer_index = 28;
		uint32_t shader_patch_output_buffer_index = 27;
		uint32_t shader_tess_factor_buffer_index = 26;
		uint32_t buffer_size_buffer_index = 25;
		uint32_t view_mask_buffer_index = 24;
		uint32_t dynamic_offsets_buffer_index = 23;
		uint32_t shader_input_wg_index = 0;
		uint32_t device_index = 0;
		bool enable_point_size_builtin = true;
		bool disable_rasterization = false;
		bool capture_output_to_buffer = false;
		bool swizzle_texture_samples = false;
		bool tess_domain_origin_lower_left = false;
		bool multiview = false;
		bool view_index_from_device_index = false;
		bool dispatch_base = false;
		bool texture_1D_as_2D = false;

		// Enable use of MSL 2.0 indirect argument buffers.
		// MSL 2.0 must also be enabled.
		bool argument_buffers = false;

		// Ensures vertex and instance indices start at zero. This reflects the behavior of HLSL with SV_VertexID and SV_InstanceID.
		bool enable_base_index_zero = false;

		// Fragment output in MSL must have at least as many components as the render pass.
		// Add support to explicit pad out components.
		bool pad_fragment_output_components = false;

		// Specifies whether the iOS target version supports the [[base_vertex]] and [[base_instance]] attributes.
		bool ios_support_base_vertex_instance = false;

		// Use Metal's native frame-buffer fetch API for subpass inputs.
		bool ios_use_framebuffer_fetch_subpasses = false;

		// Enables use of "fma" intrinsic for invariant float math
		bool invariant_float_math = false;

		// Emulate texturecube_array with texture2d_array for iOS where this type is not available
		bool emulate_cube_array = false;

		// Allow user to enable decoration binding
		bool enable_decoration_binding = false;

		// Requires MSL 2.1, use the native support for texel buffers.
		bool texture_buffer_native = false;

		bool is_ios()
		{
			return platform == iOS;
		}

		bool is_macos()
		{
			return platform == macOS;
		}

		void set_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0)
		{
			msl_version = make_msl_version(major, minor, patch);
		}

		bool supports_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) const
		{
			return msl_version >= make_msl_version(major, minor, patch);
		}

		static uint32_t make_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0)
		{
			return (major * 10000) + (minor * 100) + patch;
		}
	};

	const Options &get_msl_options() const
	{
		return msl_options;
	}

	void set_msl_options(const Options &opts)
	{
		msl_options = opts;
	}

	// Provide feedback to calling API to allow runtime to disable pipeline
	// rasterization if vertex shader requires rasterization to be disabled.
	bool get_is_rasterization_disabled() const
	{
		return is_rasterization_disabled && (get_entry_point().model == spv::ExecutionModelVertex ||
		                                     get_entry_point().model == spv::ExecutionModelTessellationControl ||
		                                     get_entry_point().model == spv::ExecutionModelTessellationEvaluation);
	}

	// Provide feedback to calling API to allow it to pass an auxiliary
	// swizzle buffer if the shader needs it.
	bool needs_swizzle_buffer() const
	{
		return used_swizzle_buffer;
	}

	// Provide feedback to calling API to allow it to pass a buffer
	// containing STORAGE_BUFFER buffer sizes to support OpArrayLength.
	bool needs_buffer_size_buffer() const
	{
		return !buffers_requiring_array_length.empty();
	}

	// Provide feedback to calling API to allow it to pass a buffer
	// containing the view mask for the current multiview subpass.
	bool needs_view_mask_buffer() const
	{
		return msl_options.multiview && !msl_options.view_index_from_device_index;
	}

	// Provide feedback to calling API to allow it to pass a buffer
	// containing the dispatch base workgroup ID.
	bool needs_dispatch_base_buffer() const
	{
		return msl_options.dispatch_base && !msl_options.supports_msl_version(1, 2);
	}

	// Provide feedback to calling API to allow it to pass an output
	// buffer if the shader needs it.
	bool needs_output_buffer() const
	{
		return capture_output_to_buffer && stage_out_var_id != ID(0);
	}

	// Provide feedback to calling API to allow it to pass a patch output
	// buffer if the shader needs it.
	bool needs_patch_output_buffer() const
	{
		return capture_output_to_buffer && patch_stage_out_var_id != ID(0);
	}

	// Provide feedback to calling API to allow it to pass an input threadgroup
	// buffer if the shader needs it.
	bool needs_input_threadgroup_mem() const
	{
		return capture_output_to_buffer && stage_in_var_id != ID(0);
	}

	explicit CompilerMSL(std::vector<uint32_t> spirv);
	CompilerMSL(const uint32_t *ir, size_t word_count);
	explicit CompilerMSL(const ParsedIR &ir);
	explicit CompilerMSL(ParsedIR &&ir);

	// attr is a vertex attribute binding used to match
	// vertex content locations to MSL attributes. If vertex attributes are provided,
	// is_msl_vertex_attribute_used() will return true after calling ::compile() if
	// the location was used by the MSL code.
	void add_msl_vertex_attribute(const MSLVertexAttr &attr);

	// resource is a resource binding to indicate the MSL buffer,
	// texture or sampler index to use for a particular SPIR-V description set
	// and binding. If resource bindings are provided,
	// is_msl_resource_binding_used() will return true after calling ::compile() if
	// the set/binding combination was used by the MSL code.
	void add_msl_resource_binding(const MSLResourceBinding &resource);

	// desc_set and binding are the SPIR-V descriptor set and binding of a buffer resource
	// in this shader. index is the index within the dynamic offset buffer to use. This
	// function marks that resource as using a dynamic offset (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
	// or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC). This function only has any effect if argument buffers
	// are enabled. If so, the buffer will have its address adjusted at the beginning of the shader with
	// an offset taken from the dynamic offset buffer.
	void add_dynamic_buffer(uint32_t desc_set, uint32_t binding, uint32_t index);

	// When using MSL argument buffers, we can force "classic" MSL 1.0 binding schemes for certain descriptor sets.
	// This corresponds to VK_KHR_push_descriptor in Vulkan.
	void add_discrete_descriptor_set(uint32_t desc_set);

	// If an argument buffer is large enough, it may need to be in the device storage space rather than
	// constant. Opt-in to this behavior here on a per set basis.
	void set_argument_buffer_device_address_space(uint32_t desc_set, bool device_storage);

	// Query after compilation is done. This allows you to check if a location or set/binding combination was used by the shader.
	bool is_msl_vertex_attribute_used(uint32_t location);

	// NOTE: Only resources which are remapped using add_msl_resource_binding will be reported here.
	// Constexpr samplers are always assumed to be emitted.
	// No specific MSLResourceBinding remapping is required for constexpr samplers as long as they are remapped
	// by remap_constexpr_sampler(_by_binding).
	bool is_msl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding);

	// This must only be called after a successful call to CompilerMSL::compile().
	// For a variable resource ID obtained through reflection API, report the automatically assigned resource index.
	// If the descriptor set was part of an argument buffer, report the [[id(N)]],
	// or [[buffer/texture/sampler]] binding for other resources.
	// If the resource was a combined image sampler, report the image binding here,
	// use the _secondary version of this call to query the sampler half of the resource.
	// If no binding exists, uint32_t(-1) is returned.
	uint32_t get_automatic_msl_resource_binding(uint32_t id) const;

	// Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers, in which case the
	// sampler's binding is returned instead. For any other resource type, -1 is returned.
	uint32_t get_automatic_msl_resource_binding_secondary(uint32_t id) const;

	// Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers for multiplanar images,
	// in which case the second plane's binding is returned instead. For any other resource type, -1 is returned.
	uint32_t get_automatic_msl_resource_binding_tertiary(uint32_t id) const;

	// Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers for triplanar images,
	// in which case the third plane's binding is returned instead. For any other resource type, -1 is returned.
	uint32_t get_automatic_msl_resource_binding_quaternary(uint32_t id) const;

	// Compiles the SPIR-V code into Metal Shading Language.
	std::string compile() override;

	// Remap a sampler with ID to a constexpr sampler.
	// Older iOS targets must use constexpr samplers in certain cases (PCF),
	// so a static sampler must be used.
	// The sampler will not consume a binding, but be declared in the entry point as a constexpr sampler.
	// This can be used on both combined image/samplers (sampler2D) or standalone samplers.
	// The remapped sampler must not be an array of samplers.
	// Prefer remap_constexpr_sampler_by_binding unless you're also doing reflection anyways.
	void remap_constexpr_sampler(VariableID id, const MSLConstexprSampler &sampler);

	// Same as remap_constexpr_sampler, except you provide set/binding, rather than variable ID.
	// Remaps based on ID take priority over set/binding remaps.
	void remap_constexpr_sampler_by_binding(uint32_t desc_set, uint32_t binding, const MSLConstexprSampler &sampler);

	// If using CompilerMSL::Options::pad_fragment_output_components, override the number of components we expect
	// to use for a particular location. The default is 4 if number of components is not overridden.
	void set_fragment_output_components(uint32_t location, uint32_t components);

protected:
	// An enum of SPIR-V functions that are implemented in additional
	// source code that is added to the shader if necessary.
	enum SPVFuncImpl
	{
		SPVFuncImplNone,
		SPVFuncImplMod,
		SPVFuncImplRadians,
		SPVFuncImplDegrees,
		SPVFuncImplFindILsb,
		SPVFuncImplFindSMsb,
		SPVFuncImplFindUMsb,
		SPVFuncImplSSign,
		SPVFuncImplArrayCopyMultidimBase,
		// Unfortunately, we cannot use recursive templates in the MSL compiler properly,
		// so stamp out variants up to some arbitrary maximum.
		SPVFuncImplArrayCopy = SPVFuncImplArrayCopyMultidimBase + 1,
		SPVFuncImplArrayOfArrayCopy2Dim = SPVFuncImplArrayCopyMultidimBase + 2,
		SPVFuncImplArrayOfArrayCopy3Dim = SPVFuncImplArrayCopyMultidimBase + 3,
		SPVFuncImplArrayOfArrayCopy4Dim = SPVFuncImplArrayCopyMultidimBase + 4,
		SPVFuncImplArrayOfArrayCopy5Dim = SPVFuncImplArrayCopyMultidimBase + 5,
		SPVFuncImplArrayOfArrayCopy6Dim = SPVFuncImplArrayCopyMultidimBase + 6,
		SPVFuncImplTexelBufferCoords,
		SPVFuncImplImage2DAtomicCoords, // Emulate texture2D atomic operations
		SPVFuncImplFMul,
		SPVFuncImplFAdd,
		SPVFuncImplCubemapTo2DArrayFace,
		SPVFuncImplUnsafeArray, // Allow Metal to use the array<T> template to make arrays a value type
		SPVFuncImplInverse4x4,
		SPVFuncImplInverse3x3,
		SPVFuncImplInverse2x2,
		// It is very important that this come before *Swizzle and ChromaReconstruct*, to ensure it's
		// emitted before them.
		SPVFuncImplForwardArgs,
		// Likewise, this must come before *Swizzle.
		SPVFuncImplGetSwizzle,
		SPVFuncImplTextureSwizzle,
		SPVFuncImplGatherSwizzle,
		SPVFuncImplGatherCompareSwizzle,
		SPVFuncImplSubgroupBallot,
		SPVFuncImplSubgroupBallotBitExtract,
		SPVFuncImplSubgroupBallotFindLSB,
		SPVFuncImplSubgroupBallotFindMSB,
		SPVFuncImplSubgroupBallotBitCount,
		SPVFuncImplSubgroupAllEqual,
		SPVFuncImplReflectScalar,
		SPVFuncImplRefractScalar,
		SPVFuncImplFaceForwardScalar,
		SPVFuncImplChromaReconstructNearest2Plane,
		SPVFuncImplChromaReconstructNearest3Plane,
		SPVFuncImplChromaReconstructLinear422CositedEven2Plane,
		SPVFuncImplChromaReconstructLinear422CositedEven3Plane,
		SPVFuncImplChromaReconstructLinear422Midpoint2Plane,
		SPVFuncImplChromaReconstructLinear422Midpoint3Plane,
		SPVFuncImplChromaReconstructLinear420XCositedEvenYCositedEven2Plane,
		SPVFuncImplChromaReconstructLinear420XCositedEvenYCositedEven3Plane,
		SPVFuncImplChromaReconstructLinear420XMidpointYCositedEven2Plane,
		SPVFuncImplChromaReconstructLinear420XMidpointYCositedEven3Plane,
		SPVFuncImplChromaReconstructLinear420XCositedEvenYMidpoint2Plane,
		SPVFuncImplChromaReconstructLinear420XCositedEvenYMidpoint3Plane,
		SPVFuncImplChromaReconstructLinear420XMidpointYMidpoint2Plane,
		SPVFuncImplChromaReconstructLinear420XMidpointYMidpoint3Plane,
		SPVFuncImplExpandITUFullRange,
		SPVFuncImplExpandITUNarrowRange,
		SPVFuncImplConvertYCbCrBT709,
		SPVFuncImplConvertYCbCrBT601,
		SPVFuncImplConvertYCbCrBT2020,
		SPVFuncImplDynamicImageSampler,

		SPVFuncImplArrayCopyMultidimMax = 6
	};

	// If the underlying resource has been used for comparison then duplicate loads of that resource must be too
	// Use Metal's native frame-buffer fetch API for subpass inputs.
	void emit_texture_op(const Instruction &i) override;
	void emit_binary_unord_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
	void emit_instruction(const Instruction &instr) override;
	void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
	                  uint32_t count) override;
	void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op,
	                                           const uint32_t *args, uint32_t count) override;
	void emit_header() override;
	void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override;
	void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
	void emit_subgroup_op(const Instruction &i) override;
	std::string to_texture_op(const Instruction &i, bool *forward,
	                          SmallVector<uint32_t> &inherited_expressions) override;
	void emit_fixup() override;
	std::string to_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
	                             const std::string &qualifier = "");
	void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
	                        const std::string &qualifier = "", uint32_t base_offset = 0) override;
	void emit_struct_padding_target(const SPIRType &type) override;
	std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;

	// Allow Metal to use the array<T> template to make arrays a value type
	std::string type_to_array_glsl(const SPIRType &type) override;

	// Threadgroup arrays can't have a wrapper type
	std::string variable_decl(const SPIRVariable &variable) override;

	// GCC workaround of lambdas calling protected functions (for older GCC versions)
	std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0) override;

	std::string image_type_glsl(const SPIRType &type, uint32_t id = 0) override;
	std::string sampler_type(const SPIRType &type);
	std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
	std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override;
	std::string to_name(uint32_t id, bool allow_alias = true) const override;
	std::string to_function_name(VariableID img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
	                             bool has_array_offsets, bool has_offset, bool has_grad, bool has_dref, uint32_t lod,
	                             uint32_t minlod) override;
	std::string to_function_args(VariableID img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
	                             uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x,
	                             uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias,
	                             uint32_t comp, uint32_t sample, uint32_t minlod, bool *p_forward) override;
	std::string to_initializer_expression(const SPIRVariable &var) override;

	std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t physical_type_id,
	                                   bool is_packed, bool row_major) override;

	// Returns true for BuiltInSampleMask because gl_SampleMask[] is an array in SPIR-V, but [[sample_mask]] is a scalar in Metal.
	bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const override;

	std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
	bool skip_argument(uint32_t id) const override;
	std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain) override;
	std::string to_qualifiers_glsl(uint32_t id) override;
	void replace_illegal_names() override;
	void declare_undefined_values() override;
	void declare_constant_arrays();

	// Constant arrays of non-primitive types (i.e. matrices) won't link properly into Metal libraries
	void declare_complex_constant_arrays();

	bool is_patch_block(const SPIRType &type);
	bool is_non_native_row_major_matrix(uint32_t id) override;
	bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index) override;
	std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, uint32_t physical_type_id,
	                                     bool is_packed) override;

	void preprocess_op_codes();
	void localize_global_variables();
	void extract_global_variables_from_functions();
	void mark_packable_structs();
	void mark_as_packable(SPIRType &type);

	std::unordered_map<uint32_t, std::set<uint32_t>> function_global_vars;
	void extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
	                                            std::unordered_set<uint32_t> &global_var_ids,
	                                            std::unordered_set<uint32_t> &processed_func_ids);
	uint32_t add_interface_block(spv::StorageClass storage, bool patch = false);
	uint32_t add_interface_block_pointer(uint32_t ib_var_id, spv::StorageClass storage);

	void add_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref, SPIRType &ib_type,
	                                     SPIRVariable &var, bool strip_array);
	void add_composite_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
	                                               SPIRType &ib_type, SPIRVariable &var, bool strip_array);
	void add_plain_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
	                                           SPIRType &ib_type, SPIRVariable &var, bool strip_array);
	void add_plain_member_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
	                                                  SPIRType &ib_type, SPIRVariable &var, uint32_t index,
	                                                  bool strip_array);
	void add_composite_member_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
	                                                      SPIRType &ib_type, SPIRVariable &var, uint32_t index,
	                                                      bool strip_array);
	uint32_t get_accumulated_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array);
	void add_tess_level_input_to_interface_block(const std::string &ib_var_ref, SPIRType &ib_type, SPIRVariable &var);

	void fix_up_interface_member_indices(spv::StorageClass storage, uint32_t ib_type_id);

	void mark_location_as_used_by_shader(uint32_t location, spv::StorageClass storage);
	uint32_t ensure_correct_builtin_type(uint32_t type_id, spv::BuiltIn builtin);
	uint32_t ensure_correct_attribute_type(uint32_t type_id, uint32_t location);

	void emit_custom_templates();
	void emit_custom_functions();
	void emit_resources();
	void emit_specialization_constants_and_structs();
	void emit_interface_block(uint32_t ib_var_id);
	bool maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs);

	void fix_up_shader_inputs_outputs();

	std::string func_type_decl(SPIRType &type);
	std::string entry_point_args_classic(bool append_comma);
	std::string entry_point_args_argument_buffer(bool append_comma);
	std::string entry_point_arg_stage_in();
	void entry_point_args_builtin(std::string &args);
	void entry_point_args_discrete_descriptors(std::string &args);
	std::string to_qualified_member_name(const SPIRType &type, uint32_t index);
	std::string ensure_valid_name(std::string name, std::string pfx);
	std::string to_sampler_expression(uint32_t id);
	std::string to_swizzle_expression(uint32_t id);
	std::string to_buffer_size_expression(uint32_t id);
	std::string builtin_qualifier(spv::BuiltIn builtin);
	std::string builtin_type_decl(spv::BuiltIn builtin, uint32_t id = 0);
	std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
	std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
	std::string argument_decl(const SPIRFunction::Parameter &arg);
	std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp);
	uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype, uint32_t plane = 0);
	uint32_t get_ordered_member_location(uint32_t type_id, uint32_t index, uint32_t *comp = nullptr);

	// MSL packing rules. These compute the effective packing rules as observed by the MSL compiler in the MSL output.
	// These values can change depending on various extended decorations which control packing rules.
	// We need to make these rules match up with SPIR-V declared rules.
	uint32_t get_declared_type_size_msl(const SPIRType &type, bool packed, bool row_major) const;
	uint32_t get_declared_type_array_stride_msl(const SPIRType &type, bool packed, bool row_major) const;
	uint32_t get_declared_type_matrix_stride_msl(const SPIRType &type, bool packed, bool row_major) const;
	uint32_t get_declared_type_alignment_msl(const SPIRType &type, bool packed, bool row_major) const;

	uint32_t get_declared_struct_member_size_msl(const SPIRType &struct_type, uint32_t index) const;
	uint32_t get_declared_struct_member_array_stride_msl(const SPIRType &struct_type, uint32_t index) const;
	uint32_t get_declared_struct_member_matrix_stride_msl(const SPIRType &struct_type, uint32_t index) const;
	uint32_t get_declared_struct_member_alignment_msl(const SPIRType &struct_type, uint32_t index) const;

	const SPIRType &get_physical_member_type(const SPIRType &struct_type, uint32_t index) const;

	uint32_t get_declared_struct_size_msl(const SPIRType &struct_type, bool ignore_alignment = false,
	                                      bool ignore_padding = false) const;

	std::string to_component_argument(uint32_t id);
	void align_struct(SPIRType &ib_type, std::unordered_set<uint32_t> &aligned_structs);
	void mark_scalar_layout_structs(const SPIRType &ib_type);
	void mark_struct_members_packed(const SPIRType &type);
	void ensure_member_packing_rules_msl(SPIRType &ib_type, uint32_t index);
	bool validate_member_packing_rules_msl(const SPIRType &type, uint32_t index) const;
	std::string get_argument_address_space(const SPIRVariable &argument);
	std::string get_type_address_space(const SPIRType &type, uint32_t id, bool argument = false);
	const char *to_restrict(uint32_t id, bool space = true);
	SPIRType &get_stage_in_struct_type();
	SPIRType &get_stage_out_struct_type();
	SPIRType &get_patch_stage_in_struct_type();
	SPIRType &get_patch_stage_out_struct_type();
	std::string get_tess_factor_struct_name();
	void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, const char *op, uint32_t mem_order_1,
	                         uint32_t mem_order_2, bool has_mem_order_2, uint32_t op0, uint32_t op1 = 0,
	                         bool op1_is_pointer = false, bool op1_is_literal = false, uint32_t op2 = 0);
	const char *get_memory_order(uint32_t spv_mem_sem);
	void add_pragma_line(const std::string &line);
	void add_typedef_line(const std::string &line);
	void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem);
	void emit_array_copy(const std::string &lhs, uint32_t rhs_id, spv::StorageClass lhs_storage,
	                     spv::StorageClass rhs_storage) override;
	void build_implicit_builtins();
	uint32_t build_constant_uint_array_pointer();
	void emit_entry_point_declarations() override;
	uint32_t builtin_frag_coord_id = 0;
	uint32_t builtin_sample_id_id = 0;
	uint32_t builtin_vertex_idx_id = 0;
	uint32_t builtin_base_vertex_id = 0;
	uint32_t builtin_instance_idx_id = 0;
	uint32_t builtin_base_instance_id = 0;
	uint32_t builtin_view_idx_id = 0;
	uint32_t builtin_layer_id = 0;
	uint32_t builtin_invocation_id_id = 0;
	uint32_t builtin_primitive_id_id = 0;
	uint32_t builtin_subgroup_invocation_id_id = 0;
	uint32_t builtin_subgroup_size_id = 0;
	uint32_t builtin_dispatch_base_id = 0;
	uint32_t swizzle_buffer_id = 0;
	uint32_t buffer_size_buffer_id = 0;
	uint32_t view_mask_buffer_id = 0;
	uint32_t dynamic_offsets_buffer_id = 0;

	void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override;
	void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type) override;
	void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression) override;

	void analyze_sampled_image_usage();

	bool emit_tessellation_access_chain(const uint32_t *ops, uint32_t length);
	bool emit_tessellation_io_load(uint32_t result_type, uint32_t id, uint32_t ptr);
	bool is_out_of_bounds_tessellation_level(uint32_t id_lhs);

	void ensure_builtin(spv::StorageClass storage, spv::BuiltIn builtin);

	void mark_implicit_builtin(spv::StorageClass storage, spv::BuiltIn builtin, uint32_t id);

	std::string convert_to_f32(const std::string &expr, uint32_t components);

	Options msl_options;
	std::set<SPVFuncImpl> spv_function_implementations;
	std::unordered_map<uint32_t, MSLVertexAttr> vtx_attrs_by_location;
	std::unordered_map<uint32_t, MSLVertexAttr> vtx_attrs_by_builtin;
	std::unordered_set<uint32_t> vtx_attrs_in_use;
	std::unordered_map<uint32_t, uint32_t> fragment_output_components;
	std::set<std::string> pragma_lines;
	std::set<std::string> typedef_lines;
	SmallVector<uint32_t> vars_needing_early_declaration;

	struct SetBindingPair
	{
		uint32_t desc_set;
		uint32_t binding;
		bool operator==(const SetBindingPair &other) const;
		bool operator<(const SetBindingPair &other) const;
	};

	struct StageSetBinding
	{
		spv::ExecutionModel model;
		uint32_t desc_set;
		uint32_t binding;
		bool operator==(const StageSetBinding &other) const;
	};

	struct InternalHasher
	{
		size_t operator()(const SetBindingPair &value) const;
		size_t operator()(const StageSetBinding &value) const;
	};

	std::unordered_map<StageSetBinding, std::pair<MSLResourceBinding, bool>, InternalHasher> resource_bindings;

	uint32_t next_metal_resource_index_buffer = 0;
	uint32_t next_metal_resource_index_texture = 0;
	uint32_t next_metal_resource_index_sampler = 0;
	// Intentionally uninitialized, works around MSVC 2013 bug.
	uint32_t next_metal_resource_ids[kMaxArgumentBuffers];

	VariableID stage_in_var_id = 0;
	VariableID stage_out_var_id = 0;
	VariableID patch_stage_in_var_id = 0;
	VariableID patch_stage_out_var_id = 0;
	VariableID stage_in_ptr_var_id = 0;
	VariableID stage_out_ptr_var_id = 0;

	// Handle HLSL-style 0-based vertex/instance index.
	enum class TriState
	{
		Neutral,
		No,
		Yes
	};
	TriState needs_base_vertex_arg = TriState::Neutral;
	TriState needs_base_instance_arg = TriState::Neutral;

	bool has_sampled_images = false;
	bool builtin_declaration = false; // Handle HLSL-style 0-based vertex/instance index.
	bool use_builtin_array = false; // Force the use of C style array declaration.
	bool is_rasterization_disabled = false;
	bool capture_output_to_buffer = false;
	bool needs_swizzle_buffer_def = false;
	bool used_swizzle_buffer = false;
	bool added_builtin_tess_level = false;
	bool needs_subgroup_invocation_id = false;
	std::string qual_pos_var_name;
	std::string stage_in_var_name = "in";
	std::string stage_out_var_name = "out";
	std::string patch_stage_in_var_name = "patchIn";
	std::string patch_stage_out_var_name = "patchOut";
	std::string sampler_name_suffix = "Smplr";
	std::string swizzle_name_suffix = "Swzl";
	std::string buffer_size_name_suffix = "BufferSize";
	std::string plane_name_suffix = "Plane";
	std::string input_wg_var_name = "gl_in";
	std::string output_buffer_var_name = "spvOut";
	std::string patch_output_buffer_var_name = "spvPatchOut";
	std::string tess_factor_buffer_var_name = "spvTessLevel";
	spv::Op previous_instruction_opcode = spv::OpNop;

	// Must be ordered since declaration is in a specific order.
	std::map<uint32_t, MSLConstexprSampler> constexpr_samplers_by_id;
	std::unordered_map<SetBindingPair, MSLConstexprSampler, InternalHasher> constexpr_samplers_by_binding;
	const MSLConstexprSampler *find_constexpr_sampler(uint32_t id) const;

	std::unordered_set<uint32_t> buffers_requiring_array_length;
	SmallVector<uint32_t> buffer_arrays;
	std::unordered_set<uint32_t> atomic_image_vars; // Emulate texture2D atomic operations

	// Must be ordered since array is in a specific order.
	std::map<SetBindingPair, std::pair<uint32_t, uint32_t>> buffers_requiring_dynamic_offset;

	uint32_t argument_buffer_ids[kMaxArgumentBuffers];
	uint32_t argument_buffer_discrete_mask = 0;
	uint32_t argument_buffer_device_storage_mask = 0;

	void analyze_argument_buffers();
	bool descriptor_set_is_argument_buffer(uint32_t desc_set) const;

	uint32_t get_target_components_for_fragment_location(uint32_t location) const;
	uint32_t build_extended_vector_type(uint32_t type_id, uint32_t components);

	bool suppress_missing_prototypes = false;

	void add_spv_func_and_recompile(SPVFuncImpl spv_func);

	// OpcodeHandler that handles several MSL preprocessing operations.
	struct OpCodePreprocessor : OpcodeHandler
	{
		OpCodePreprocessor(CompilerMSL &compiler_)
		    : compiler(compiler_)
		{
		}

		bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
		CompilerMSL::SPVFuncImpl get_spv_func_impl(spv::Op opcode, const uint32_t *args);
		void check_resource_write(uint32_t var_id);

		CompilerMSL &compiler;
		std::unordered_map<uint32_t, uint32_t> result_types;
		std::unordered_map<uint32_t, uint32_t> image_pointers; // Emulate texture2D atomic operations
		bool suppress_missing_prototypes = false;
		bool uses_atomics = false;
		bool uses_resource_write = false;
		bool needs_subgroup_invocation_id = false;
	};

	// OpcodeHandler that scans for uses of sampled images
	struct SampledImageScanner : OpcodeHandler
	{
		SampledImageScanner(CompilerMSL &compiler_)
		    : compiler(compiler_)
		{
		}

		bool handle(spv::Op opcode, const uint32_t *args, uint32_t) override;

		CompilerMSL &compiler;
	};

	// Sorts the members of a SPIRType and associated Meta info based on a settable sorting
	// aspect, which defines which aspect of the struct members will be used to sort them.
	// Regardless of the sorting aspect, built-in members always appear at the end of the struct.
	struct MemberSorter
	{
		enum SortAspect
		{
			Location,
			LocationReverse,
			Offset,
			OffsetThenLocationReverse,
			Alphabetical
		};

		void sort();
		bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2);
		MemberSorter(SPIRType &t, Meta &m, SortAspect sa);

		SPIRType &type;
		Meta &meta;
		SortAspect sort_aspect;
	};
};
} // namespace SPIRV_CROSS_NAMESPACE

#endif