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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Shader Tools module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSPIRVCOMPILER_P_H
#define QSPIRVCOMPILER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of a number of Qt sources files. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include <QtShaderTools/private/qtshadertoolsglobal_p.h>
#include <QtGui/private/qshader_p.h>
#include <QtCore/QString>
QT_BEGIN_NAMESPACE
struct QSpirvCompilerPrivate;
class QIODevice;
class Q_SHADERTOOLS_PRIVATE_EXPORT QSpirvCompiler
{
public:
QSpirvCompiler();
~QSpirvCompiler();
enum Flag {
RewriteToMakeBatchableForSG = 0x01
};
Q_DECLARE_FLAGS(Flags, Flag)
void setSourceFileName(const QString &fileName);
void setSourceFileName(const QString &fileName, QShader::Stage stage);
void setSourceDevice(QIODevice *device, QShader::Stage stage, const QString &fileName = QString());
void setSourceString(const QByteArray &sourceString, QShader::Stage stage, const QString &fileName = QString());
void setFlags(Flags flags);
void setPreamble(const QByteArray &preamble);
void setSGBatchingVertexInputLocation(int location);
QByteArray compileToSpirv();
QString errorMessage() const;
private:
Q_DISABLE_COPY(QSpirvCompiler)
QSpirvCompilerPrivate *d = nullptr;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvCompiler::Flags)
QT_END_NAMESPACE
#endif
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