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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Shader Tools module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSPIRVSHADER_P_H
#define QSPIRVSHADER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of a number of Qt sources files.  This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//

#include <QtShaderTools/private/qtshadertoolsglobal_p.h>
#include <QtGui/private/qshader_p.h>

QT_BEGIN_NAMESPACE

class QIODevice;
struct QSpirvShaderPrivate;

class Q_SHADERTOOLS_PRIVATE_EXPORT QSpirvShader
{
public:
    enum GlslFlag {
        GlslEs = 0x01,
        FixClipSpace = 0x02,
        FragDefaultMediump = 0x04
    };
    Q_DECLARE_FLAGS(GlslFlags, GlslFlag)

    enum RemapFlag {
        StripOnly = 0x01
    };
    Q_DECLARE_FLAGS(RemapFlags, RemapFlag)

    QSpirvShader();
    ~QSpirvShader();

    void setFileName(const QString &fileName);
    void setDevice(QIODevice *device);
    void setSpirvBinary(const QByteArray &spirv);

    QShaderDescription shaderDescription() const;

    QByteArray remappedSpirvBinary(RemapFlags flags = RemapFlags(), QString *errorMessage = nullptr) const;

    QByteArray translateToGLSL(int version = 120, GlslFlags flags = GlslFlags()) const;
    QByteArray translateToHLSL(int version = 50) const;
    QByteArray translateToMSL(int version = 12, QShader::NativeResourceBindingMap *nativeBindings = nullptr) const;
    QString translationErrorMessage() const;

private:
    Q_DISABLE_COPY(QSpirvShader)
    QSpirvShaderPrivate *d = nullptr;
};

Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvShader::GlslFlags)
Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvShader::RemapFlags)

QT_END_NAMESPACE

#endif