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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \page index.html
    \nextpage Getting Started
    \title Qt VS Tools Manual

    Qt VS Tools integrate the Qt development tools into Microsoft Visual Studio
    2013, and later. This enables developers to use the standard Windows
    development environment without having to worry about Qt-related build steps
    or tools.

    The main features of Qt VS Tools are:

    \list
        \li Wizards for creating new Qt projects and classes.
        \li Automated build setup for the \l {Using the Meta-Object Compiler
            (moc)}{Meta-Object Compiler (moc)}, \l {User Interface Compiler
            (uic)}, and \l {Resource Compiler (rcc)}.
        \li Import and export of Qt project files (\c .pro) and project include
            files (\c .pri).
        \li Automated conversion of a Qt VS Tools project to a \l {qmake Manual}
            {qmake} project, or the other way around.
        \li Integrated Qt resource management.
        \li Creating a Qt translation source (TS) file and starting Qt Linguist
            to translate the strings.
        \li Integrated Qt documentation.
        \li Debugging extensions for Qt data types.
    \endlist

    \section1 Table of Contents

    \list
        \li \l {Getting Started}
        \li \l {Managing Projects}
        \li \l {Adding Form Files to Projects}
        \li \l {Managing Resources}
        \li \l {Creating Qt Translation Files for Projects}
        \li \l {FAQ}
    \endlist
*/

/*!
    \page qtvstools-getting-started.html
    \contentspage {Qt VS Tools}{Contents}
    \previouspage Qt VS Tools Manual
    \nextpage Managing Projects
    \title Getting Started

    This tutorial illustrates how to use Qt VS Tools to create a \l {Qt GUI}
    application. You will create a project using a project wizard and design a
    UI using \QD. In addition, you will learn how to convert a Visual Studio
    project file into a qmake compatible \c .pro file.

    To create a Qt VS Tools project, you must add at least one
    \l{Managing Qt Versions}{Qt version}.

    Select \uicontrol Tools > \uicontrol {Extensions and Updates} >
    \uicontrol Online to install or update Qt VS Tools.

    \section1 Creating Qt GUI Application Projects

    To create a Qt GUI application project in Visual Studio:

    \list 1
        \li Select \uicontrol {New Project} > \uicontrol Installed >
            \uicontrol Templates > \uicontrol {Visual C++} > \uicontrol Qt >
            \uicontrol {Qt GUI Application}.
        \li In the \uicontrol Name field, enter \e AddressBook, and then select
            \uicontrol OK.
        \li To acknowledge the \uicontrol Welcome dialog, select
            \uicontrol Next.
        \li Select the modules to include in the project, and then select
            \uicontrol Next.

            The modules that are typically needed in GUI application projects
            are selected by default.
        \li In the \uicontrol {Base class} field, enter \uicontrol QWidget as
            the base class type.
        \li Select the \uicontrol {Lower case filenames} check box to
            only use lower case characters in the names of the generated files.
        \li Select the \uicontrol {Precompiled header} check box to use a
            precompiled header file.
        \li Select the \uicontrol {Add default application icon} check box to
            use a default application icon for the application.
        \li Select \uicontrol Finish to create the project.
    \endlist

    You now have a small working Qt application. Select \uicontrol Build >
    \uicontrol {Build Solution} to build it, and then select \uicontrol Debug >
    \uicontrol {Start Debugging} to run it. For now, the result is an empty
    window.

    \section1 Designing the Main Window

    You can use \QD to design the application's main window, which contains
    some widgets placed in layouts:

    \image qtvstools-addressbook-mainwindow.png AddressBook's main dialog

    For more information about using \QD, see the \l{Qt Designer Manual}.

    \section2 Adding Widgets

    To add widgets to the UI and to set properties for them:

    \list 1
        \li In Visual Studio's Solution Explorer, double-click the
            \c addressbook.ui file to open it in \QD.
        \li In \QD's \uicontrol Widgetbox, select \uicontrol {List Widget} and
            drag and drop it to the form to add a \l QListWidget.
        \li In the \uicontrol {Property Editor}, set the \c ObjectName property
            to \e addressList.
        \li Drag and drop two \uicontrol {Push Button} widgets to the top-right
            corner of the form to add \l QPushButton objects for the
            \uicontrol Add and \uicontrol Delete buttons.
        \li Set the button names to \e addButton and \e deleteButton and
            \uicontrol text property values to \e Add and \e Delete.
        \li Drag and drop two \uicontrol {Label} widgets to the form to add
            \l QLabel objects for displaying the selected item in the list.
        \li Rename the first label to \e nameLabel and change its
            \uicontrol text property to \e {<No item selected>}.
        \li Rename the second label to \e emailLabel and leave its
            \uicontrol text property empty.
    \endlist

    Position the widgets approximately as they appear in the screenshot above.
    In order to properly position the widgets and to ensure that they are
    resized correctly when the form is resized, you need to add layouts to the
    form.

    \section2 Adding Widgets to Layouts

    You will need a vertical layout for the buttons as well as a spacer to push
    the buttons to the top of the layout. In addition, you will need a second
    layout to manage the positioning of the other widgets as well as the button
    layout.

    To add wigdets to layouts:

    \list 1
        \li Drag a \uicontrol {Vertical Spacer} item to the form to add a
            spacer.
        \li Select the buttons and the spacer, and then select \uicontrol Form >
            \uicontrol {Lay Out Vertically} to add a vertical layout
            (\l QVBoxLayout).
        \li Select the list widgets, the two labels, and the button layout,
            and then select \uicontrol Form > \uicontrol {Lay Out in a Grid} to
            add a grid layout (\l QGridLayout).

            \note Make sure that the labels are almost as wide as the form.
            Otherwise, the grid layout will make them only as wide as the
            address list.
        \li Select \uicontrol Form > \uicontrol Preview to preview your form
            without compiling it.
        \li Select \uicontrol File > \uicontrol Save to save the form.
    \endlist

    Build and run the application to check the main window.

    \section1 Adding Dialogs

    Now that the main window is ready, you can move on to add functionality to
    the application. To have the application open a dialog when the user clicks
    the \uicontrol Add button, you must create an \uicontrol {Add Address}
    dialog and invoke the dialog from a slot connected to the \uicontrol Add
    button.

    You can use a Qt file wizard in Visual Studio to create a UI form that
    contains the \uicontrol OK and \uicontrol Cancel buttons connected to the
    QDialog::accept() and QDialog::reject() slots, respectively. You can use \QD
    to add other widgets to the form.

    \section2 Creating the Dialog

    To add a dialog to a project:

    \list 1
        \li In Visual Studio, select \uicontrol Project >
            \uicontrol {Add Qt Class} > \uicontrol Installed >
            \uicontrol {Visual C++} > \uicontrol Qt > \uicontrol {Qt GUI Class}.
        \li In the \uicontrol Name field, enter \e AddDialog, and then select
            \uicontrol Add.
        \li To acknowledge the \uicontrol Welcome dialog, select
            \uicontrol Next.
        \li In the \uicontrol {Base class} field, enter \uicontrol QDialog as
            the base class type.
        \li Select the \uicontrol {Multiple inheritance} radio button.
        \li Select the \uicontrol {Lower case filenames} check box to
            only use lower case characters in the names of the generated files.
        \li Select \uicontrol Finish to create source, header, and UI files for
            the dialog.
    \endlist

    \section2 Designing the Dialog

    \image qtvstools-addressbook-adddialog.png Add Address Dialog

    To design the dialog:

    \list 1
        \li In Visual Studio's Solution Explorer, double-click the
            \c adddialog.ui file to open it in \QD.
        \li In \QD, set \e {Add Address} as the \uicontrol windowTitle.
        \li Add a \uicontrol Label to the form and set its \uicontrol objectName
            property to \e nameText and \uicontrol text property to \e {Name:}.
        \li Add another \uicontrol Label and set its \uicontrol objectName
            property to \e emailText and \uicontrol text property to
            \e {Email:}.
        \li Add a \uicontrol {Line Edit} (\l QLineEdit) and set its
            \uicontrol objectName property to \e nameEdit. Leave the
            \uicontrol text property empty.
        \li Add another \uicontrol {Line Edit} and set its \uicontrol objectName
            property to \e emailEdit. Leave the \uicontrol text property empty.
        \li Select the labels and line edits, and then select \uicontrol Form >
            \uicontrol {Lay Out in a Grid} to add a grid layout.
        \li Add a \uicontrol {Push Button} and set its \uicontrol objectName
            property to \e okButton and \uicontrol text property to \e OK.
        \li Add a horizontal spacer to the left of the button.
        \li Add a horizontal layout for the spacer and the button.
        \li Add a vertical spacer between the labels and the button.
        \li Add a vertical layout for the labels and the spacer.
        \li Add a grid layout for both layouts.
        \li Select \uicontrol Form > \uicontrol Preview to preview your form
            without compiling it.
        \li Select \uicontrol File > \uicontrol Save to save the form.
    \endlist

    \section1 Connecting to the Dialog's OK Button

    To have the \uicontrol OK button invoke the QDialog::accept() slot, click
    the \uicontrol {Edit Signals/Slots} toolbar button to enter
    \l {Qt Designer's Signals and Slots Editing Mode}.

    Click the \uicontrol OK button, drag the mouse cursor to an empty area of
    the form, and release the mouse button. In the
    \uicontrol {Configure Connection} dialog, connect the button's
    QPushButton::clicked() signal to the form's QDialog::accept() slot.

    \section1 Opening Dialogs from the Main Window

    To invoke the dialog when the user selects \uicontrol Add in the main
    window, you must add a slot to the \c AddressBook class and invoke
    \c AddDialog from this slot.

    Forms that are created using \QD call QMetaObject::connectSlotsByName() to
    establish connections between signals emitted by the form's child widgets
    and slots that follow the naming convention \c {on_<sender>_<signal>()}.
    For the application to react appropriately when the \uicontrol Add button is
    clicked, you must implement a slot called \c{on_addButton_clicked()}.

    To implement the slot, open the \c addressbook.h file in Visual Studio and
    add a declaration for the slot:

    \badcode
    private slots:
        void on_addButton_clicked();
    \endcode

    Then open \c addressbook.cpp and add the slot definition:

    \badcode
    void AddressBook::on_addButton_clicked()
    {
        AddDialog dialog(this);
        dialog.exec();
    }
    \endcode

    To connect to some other signal, you must add the signal to the
    \c AddressBook class. This requires editing both the header file,
    \c addressbook.h, and the implementation file, \c addressbook.cpp.

    Include \c adddialog.h to \c addressbook.cpp:

    \quotefromfile AddressBook/addressbook.cpp
    \skipto adddialog
    \printuntil adddialog.h

    To test your changes, build and run the application. Select the
    \uicontrol Add button to open the \uicontrol {Add Address} dialog, and then
    select \uicontrol OK to close it.

    \section1 Adding Items to the List Widget

    When the user selects \uicontrol OK, an item should be added to the
    QListWidget. To implement this function, modify the code in the
    \c {on_addButton_clicked()} slot, as follows:

    \skipto AddDialog dialog(this);
    \printuntil }
    \printuntil }

    The dialog is executed. If the user accepts it by selecting \uicontrol OK,
    the \uicontrol Name and \uicontrol Email fields are extracted and a
    QListWidgetItem that contains the specified information is created.

    \section1 Displaying the Selected Item

    When the user selects an item in the list widget, the \c nameLabel and
    \c emailLabel at the bottom of the form should be updated. This behavior
    requires another slot to be added to the \c AddressBook class.

    In the \c addressbook.h file, add the following code in the
    \c{private slots} section of the class:

    \quotefromfile AddressBook/addressbook.h
    \skipto on_addressList_currentItemChanged()
    \printuntil ;

    Then, add the block of code below to \c addressbook.cpp:

    \quotefromfile AddressBook/addressbook.cpp
    \skipto on_addressList_currentItemChanged()
    \printuntil /^\}/

    Thanks to the naming convention, this slot will automatically be connected
    to the QListWidget::currentItemChanged() signal of \c{addressList} and
    invoked whenever the selected item in the list changes.

    \section1 Adding Functionality for the Delete Button

    To implement a slot for the \uicontrol Delete button, open the
    \c addressbook.h file in Visual Studio and add a declaration for the
    \c on_deleteButton_clicked() slot. Then open \c addressbook.cpp and add the
    slot definition for \c on_deleteButton_clicked().

    Type the following code in the slot's body:

    \skipto on_deleteButton_clicked()
    \printuntil /^\}/

    Your application is now complete.

    \section1 Creating Qt Project Files

    To build the application on other platforms, you need to create a \c .pro
    file for the project.

    To let Qt VS Tools create a basic \c .pro file for you:

    \list 1
        \li Select \uicontrol {Qt VS Tools} > \uicontrol {Create Basic .pro
            File}.
        \li In the \uicontrol {Export Project} dialog, make sure that the
            \uicontrol {Create .pri file} check box is selected, and then select
            \uicontrol OK.
        \li Select \uicontrol Save to use the default location and name for
            saving the \c .pri file.
    \endlist

    For more information about \c .pro files and their associated \c .pri files,
    see \l {Managing Projects}.

    You should now have a working \c .pro file and \c .pri file for your
    project. For more complex projects, manually editing the \c .pro file
    is required to make it work on all platforms. However, for the example
    project, the generated \c .pro file is sufficient.
*/

/*!
    \page qtvstools-managing-projects.html
    \contentspage {Qt VS Tools}{Contents}
    \previouspage Getting Started
    \nextpage Adding Form Files to Projects
    \title Managing Projects

    Once you have installed Qt VS Tools, you can select the following project
    templates in Visual Studio in \uicontrol File > \uicontrol {New Project} >
    \uicontrol Installed > \uicontrol Templates > \uicontrol {Visual C++} >
    \uicontrol Qt:

    \list
        \li \uicontrol {Qt GUI Application} creates a simple Qt widgets
            application with one form.
        \li \uicontrol {Qt Designer Custom Widget} creates a \QD custom widget
            plugin.
        \li \uicontrol {Qt Console Application} creates a basic Qt console
            application.
        \li \uicontrol {Qt Class Library} creates a basic Qt-based dynamic
            library.
        \li \uicontrol {Qt ActiveQt Server} creates a simple ActiveX server.
    \endlist

    Each Qt project provides a wizard that allows you to specify the Qt modules
    required for your project. For some projects, the wizard will also generate
    a skeleton class that you can use to get started.

    To start writing Qt code and building your projects, you must tell Visual
    Studio where to find the Qt version that you want to use.

    \section1 Managing Qt Versions

    Qt VS Tools provide you with basic Qt version management that enables you to
    use multiple versions of Qt 5 in parallel. For example, Qt 5.10.1 and 5.11.0.
    When you install Qt VS Tools, the information about Qt versions is added to
    the user registry hive. So, other users will have to add a new Qt version,
    because no default version will be set.

    \image qtvstools-qt-versions.png Qt Versions

    To manage Qt versions:

    \list 1
        \li Select \uicontrol {Qt VS Tools} > \uicontrol {Qt Options} >
            \uicontrol {Qt Versions} > \uicontrol Add.
        \li In the \uicontrol {Version name} field, enter a name for the Qt
            version.
        \li In the \uicontrol Path field, enter the path to the Qt root
            directory. For example: \c {C:\Qt5\5.10.1\msvc2013_64}.
        \li Select \uicontrol OK.
        \li In the \uicontrol {Default Qt/Win version} field, select the Qt
            version to be used by default when creating new projects or
            importing a project from a \c {.pro} file.
    \endlist

    To use the Qt version set in the \c QTDIR environment variable, create a
    version named \c {$(QTDIR)}. Because the path is not needed, the
    \uicontrol Path field is disabled. You must restart Visual Studio to make
    it aware of the new environment variable.

    To specify the Qt version that the selected project should use, select
    \uicontrol {Qt VS Tools} > \uicontrol {Qt Project Settings} >
    \uicontrol Properties > \uicontrol Version.

    To change the Qt version for all projects in a solution, select
    \uicontrol {Change Solutions' Qt Version} in the context menu, and then
    select a Qt version in the \uicontrol {Installed Qt Versions} field.

    \note When you set a Qt version for the solution, it becomes the default
    version for the new projects that you add to the solution.

    Using Qt VS Tools does not require a globally set Qt environment variable.
    In fact, Qt VS Tools will always overwrite the existing global Qt
    environment variable.

    \note If building Qt projects fails with the error message
    \tt{The following environment variables were not found: $(QTDIR)},
    the project might have an invalid Qt build specified. For example, the
    specified Qt version has been uninstalled. To fix this error, specify a
    valid Qt version for the project.

    Qt VS Tools handle everything you need in order to create applications for
    Windows, so you do not need to add a platform manually using the Visual
    Studio Configuration Manager. Qt VS Tools create the platform required for
    the selected Qt version, if necessary.

    To switch between platforms, choose the appropriate Qt version in the
    \uicontrol Version field.

    \section1 Modifying Project Properties

    The properties of new Qt projects are initialized to the values specified in
    \uicontrol {Qt VS Tools} > \uicontrol {Qt Project Settings}.

    To modify properties for a particular Qt project, select it in the solution
    explorer, and then select \uicontrol {Qt VS Tools} >
    \uicontrol {Qt Project Settings}.

    \image qtvstools-qt-project-settings.png Qt Project Settings dialog

    You can change the following Qt project settings in the
    \uicontrol Properties tab:

    \table
        \header
            \li Property
            \li Description
        \row
            \li LReleaseOptions
            \li Additional command-line options for the \l {Using lrelease}
                {lrelease} tool.
        \row
            \li lupdateOnBuild
            \li A flag that determines whether to create the translation files
                while building the project.
        \row
            \li LUpdateOptions
            \li Additional command-line options for the \l {Using lupdate}
                {lupdate} tool.
        \row
            \li MocDirectory
            \li The directory (relative to the project) where the generated
                \l {Using the Meta-Object Compiler (moc)}{moc} files are put.
                This directory must include the \c $(ConfigurationName) variable
                to ensure that the \c moc files for different configurations
                (such as \c debug or \c release) do not collide. You can use the
                \c $(PlatformName) variable to place the files generated for
                different platforms into separate directories.
        \row
            \li MocOptions
            \li Additional command-line options for the \c moc build step.
        \row
            \li RccDirectory
            \li The directory (relative to the project) where the
            \l {Resource Compiler (rcc)}{rcc} generated source files are put.
        \row
            \li UicDirectory
            \li The directory (relative to the project) where the
            \l {User Interface Compiler (uic)}{uic} generated header files are
                put.
        \row
            \li Version
            \li The \l {Managing Qt Versions}{Qt version} to use for this
                project.
    \endtable

    Select \uicontrol {Qt Modules} to add and delete dependencies for the
    project.

    \section1 Importing and Exporting Projects

    Qt and Visual Studio use different file formats to save projects. If you
    build your application on multiple platforms, you probably already use
    Qt \c .pro files with \l {qmake Manual}{qmake}. Otherwise, you might use
    \c .vcproj files and Visual Studio to build your project, which is usually
    more convenient for Windows-only development.

    Qt VS Tools provide a way to combine both approaches so that you do not have
    to manually maintain \c .pro files and \c .vcproj files in parallel. You
    start by creating a \c .vcproj file, as usual. When you need a qmake
    \c .pro file for storing Linux and macOS specific settings, select
    \uicontrol {Qt VS Tools} > \uicontrol {Create Basic .pro File}.

    \image qtvstools-export-project.png Export Projects dialog

    If you have multiple Qt projects in one Visual Studio solution, the basic
    \c .pro file generator can create a master \c .pro file of type \c subdirs
    that includes all of the projects.

    The generated \c .pro file is not meant to be a complete file, but a simple
    starting point for porting to other platforms. However, these files
    should be sufficient for compiling the skeleton projects created by the
    predefined Qt project wizards. The \c .pro file includes a \c .pri file.

    The \c .pri file contains the list of source files, header files, \c .ui
    files, and \c .qrc files in the project. To generate the \c .pri file,
    select \uicontrol {Qt VS Tools} > \uicontrol {Export Project to .pri File}.
    When you add or remove a file from the Visual Studio project file, you must
    regenerate the \c .pri file to ensure that the application can still be
    built on other platforms.

    Also, make sure that the \c .pri file included in the \c .pro file points to
    the correct file. If you saved the \c .pri file using the suggested path and
    name, this reference should be correct.

    Developers on platforms other than Windows might add or remove files to the
    project by editing the \c .pri file. When this happens, Windows developers
    must select \uicontrol {Qt VS Tools} > \uicontrol {Import .pri File to
    Project} to synchronize the Visual Studio project file with the \c .pri
    file.

    If your project contains platform-specific source files, you should list
    them in the \c .pro file so that they are not overwritten by Qt VS Tools.

    To summarize, a cross-platform Qt project consists of the following files:

    \list
        \li A \c .vcproj file containing Windows-specific settings and listing
            the files in the project.
        \li A \c .pro file containing Linux and macOS specific settings.
        \li A \c .pri file (a \c qmake include file) listing the files in the
            project.
    \endlist

    If you already have a \c .pro file but no \c .vcproj file, select
    \uicontrol {Qt VS Tools} > \uicontrol {Open Qt Project File (.pro)} to
    convert your \c .pro file to a \c .vcproj file. The generated \c .vcproj
    only contains Windows-specific settings. Also, there is no other way to
    convert a \c .vcproj file back to the \c .pro file format than using the
    \uicontrol {Create Basic .pro File} function.
*/

/*!
    \page qtvstools-form-files.html
    \contentspage {Qt VS Tools}{Contents}
    \previouspage Managing Projects
    \nextpage Managing Resources
    \title Adding Form Files to Projects

    You can start \QD from Qt VS Tools by double-clicking a \c .ui file. For
    more information about using \QD, see the \l{Qt Designer Manual}.

    To add a new \c .ui file to the project, select \uicontrol Project >
    \uicontrol {Add Qt Class} > \uicontrol Installed > \uicontrol {Visual C++} >
    \uicontrol Qt > \uicontrol {Qt GUI Class}.

    \image qtvstools-qt-gui-class-wizard.png

    Typically, you need to wrap the code generated for the form file into a
    QWidget subclass to add signals or slots to it. Therefore, Qt VS Tools
    create a \c .h and \c .cpp file for you, along with an empty UI form.
*/

/*!
    \page qtvstools-managing-resources.html
    \contentspage {Qt VS Tools}{Contents}
    \previouspage Adding Form Files to Projects
    \nextpage Creating Qt Translation Files for Projects
    \title Managing Resources

    Adding new resources to a Qt project is similar to adding resources to a
    normal C++ project. The main difference is that \c .qrc files (Qt
    resource files) are used instead of Windows \c .rc files. Unlike \c .rc
    files, \c .qrc files work on all platforms supported by Qt and are trivial
    to load from Qt code.

    \image qtvstools-qrc-editor.png Qt Resource Editor dialog

    To add new resources:

    \list 1
        \li Select \uicontrol Project > \uicontrol {Add New Item} >
            \uicontrol Installed > \uicontrol {Visual C++} > \uicontrol Qt >
            \uicontrol {Qt Resource File}.
        \li In the \uicontrol Name field, enter a name for the resource file.
        \li In the \uicontrol Location field, specify a location for the file.
        \li Select \uicontrol Add to create a \c .qrc file and to open it in the
            \uicontrol {Qt Resource Editor}.
        \li To add resources to the file, select \uicontrol Add >
            \uicontrol {Add Files}.
        \li In the \uicontrol Prefix field, you can change the prefix.
    \endlist

    When referring to the resources later on from Qt code, you must prepend the
    prefix, the file name, and a colon. For example, \c{:/MyProject/print.bmp}.

    To add prefixes to the \c .qrc file, select \uicontrol Add >
    \uicontrol {Add Prefix} in the \uicontrol {Qt Resource Editor}.

    For more information, see \l{The Qt Resource System}.
*/

/*!
    \page qtvstools-translation-files.html
    \contentspage {Qt VS Tools}{Contents}
    \previouspage Managing Resources
    \nextpage FAQ
    \title Creating Qt Translation Files for Projects

    To add a new translation file to the project:

    \list 1
        \li Select \uicontrol {Qt VS Tools} > \uicontrol {Create New Translation
            File}.
        \li In the \uicontrol Language field, select a language from the list of
            supported languages.
        \li In the \uicontrol Filename field, enter a filename for the
            translation file.
        \li Select \uicontrol OK to create the file and have it listed in
            \uicontrol {Translation Files} in Visual Studio's Solution Explorer.
        \li Right-click a translation file to open a context menu with options
            for running \c lupdate and \c lrelease.
    \endlist

    To start \QL, select \uicontrol {Qt VS Tools} >
    \uicontrol {Launch Qt Linguist} or double-click a \c .ts file in the
    Solution Explorer.

    For more information about Qt's translation tools, see the
    \l {Qt Linguist Manual}.
*/

/*!
    \page qtvstools-faq.html
    \contentspage {Qt VS Tools}{Contents}
    \previouspage Creating Qt Translation Files for Projects
    \title FAQ

    \section1 How to set up F1 help?

    \list 1
        \li Select \uicontrol Tools > \uicontrol Options >
            \uicontrol Environment > \uicontrol Keyboard.
        \li In the \uicontrol {Show commands containing} field, enter
            \e {Help.F1QtHelp}.
        \li Select the \uicontrol {Press shortcut keys} field and press your
            preferred keys to add them to the field. The default shortcut is
            \key {Alt+F1}.
        \li Select \uicontrol Assign, and then select \uicontrol OK.
    \endlist

    \section1 Why is code completion not working?

    You might be referencing objects from a \c .ui file. The Visual Studio code
    model parser only parses C++ sources, and therefore widgets or objects
    defined in \c .ui files will not be accessible.

    As a workaround, Qt VS Tools automatically generate C++ code from the \c .ui
    file by saving the file and running \c uic on it each time the project is
    built.

    If code completion does not work, try to rebuild the project. You might have
    to wait some time before code completion fully works after updating a \c .ui
    file. For more information, see \l{Modifying Project Properties}.

    If rebuilding does not help, refresh the code model by selecting
    \uicontrol {Rescan Solution} in the context menu of the project.
*/