summaryrefslogtreecommitdiffstats
path: root/demos/video/qmlvideofx/shaders/shockwave.fsh
diff options
context:
space:
mode:
authorGareth Stockwell <gareth.stockwell@accenture.com>2011-12-14 15:00:36 +0000
committerGareth Stockwell <ext-gareth.stockwell@nokia.com>2011-12-14 15:36:06 +0000
commit2e8f3ffb805f071107eb99949a6c21ce52ac40a0 (patch)
tree6e33873ae0d3b1dfef85c819a4f874c1b54f39ab /demos/video/qmlvideofx/shaders/shockwave.fsh
parentca0fa90277e65cff44262315ea1bd0f6594aa915 (diff)
Moved shader programs in qmlvideofx demo into separate files
Moving shader programs into .glsl files means that QtCreator can apply syntax highlighting and autocompletion. Reviewed-by: TrustMe
Diffstat (limited to 'demos/video/qmlvideofx/shaders/shockwave.fsh')
-rw-r--r--demos/video/qmlvideofx/shaders/shockwave.fsh73
1 files changed, 73 insertions, 0 deletions
diff --git a/demos/video/qmlvideofx/shaders/shockwave.fsh b/demos/video/qmlvideofx/shaders/shockwave.fsh
new file mode 100644
index 0000000000..33c382657d
--- /dev/null
+++ b/demos/video/qmlvideofx/shaders/shockwave.fsh
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://www.geeks3d.com/20091116/shader-library-2d-shockwave-post-processing-filter-glsl/
+
+uniform float centerX;
+uniform float centerY;
+uniform float dividerValue;
+uniform float granularity;
+uniform float time;
+uniform float weight;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec2 tc = qt_TexCoord0;
+ vec2 center = vec2(centerX, centerY);
+ const vec3 shock = vec3(10.0, 1.5, 0.1);
+ if (uv.x < dividerValue) {
+ float distance = distance(uv, center);
+ if ((distance <= (time + shock.z)) &&
+ (distance >= (time - shock.z))) {
+ float diff = (distance - time);
+ float powDiff = 1.0 - pow(abs(diff*shock.x), shock.y*weight);
+ float diffTime = diff * powDiff;
+ vec2 diffUV = normalize(uv - center);
+ tc += (diffUV * diffTime);
+ }
+ }
+ gl_FragColor = qt_Opacity * texture2D(source, tc);
+}