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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Effect {
+ id: root
+ parameters: ListModel {
+ ListElement {
+ name: "amplitude"
+ value: 0.5
+ }
+ }
+
+ // Transform slider values, and bind result to shader uniforms
+ property real granularity: parameters.get(0).value * 20
+ property real weight: parameters.get(0).value
+
+ property real centerX
+ property real centerY
+ property real time
+
+ SequentialAnimation {
+ running: true
+ loops: Animation.Infinite
+ ScriptAction {
+ script: {
+ centerX = Math.random()
+ centerY = Math.random()
+ }
+ }
+ NumberAnimation {
+ target: root
+ property: "time"
+ from: 0
+ to: 1
+ duration: 1000
+ }
+ }
+
+ fragmentShaderFilename: "shaders/shockwave.fsh"
+}