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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef BOARD_H
#define BOARD_H
#include <QObject>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>
#include <QPixmap>
#include <QPropertyAnimation>
class Board : public QGraphicsView
{
Q_OBJECT
Q_PROPERTY(int connectRotation READ connectRotation WRITE setConnectRotation)
Q_PROPERTY(qreal connectOpacity READ connectOpacity WRITE setConnectOpacity)
public:
explicit Board(QWidget *parent = 0);
enum Edge {
Top = 1,
Bottom,
Left,
Right
};
enum BoardSize {
Width = 640,
Height = 360,
Paddle = 50
};
QGraphicsScene *getScene() {
return scene;
}
int connectRotation(){
return connectIcon->rotation();
}
qreal connectOpacity(){
return connectIcon->opacity();
}
void setConnectRotation(int rot);
void setConnectOpacity(qreal op);
signals:
void ballCollision(Board::Edge pos);
void scored(Board::Edge pos);
public slots:
void setBall(int x, int y);
void setLeftPaddle(int y);
void setRightPaddle(int y);
void setScore(int l, int r);
void setStatus(QString text, int opacity_start, int opacity_end);
void sceneChanged(const QList<QRectF> ®ion);
void animateConnect(bool start = true);
void fadeConnect(bool out = true);
private:
QGraphicsScene *scene;
QGraphicsRectItem *ball;
QGraphicsRectItem *topWall;
QGraphicsRectItem *bottomWall;
QGraphicsRectItem *leftPaddle;
QGraphicsRectItem *rightPaddle;
QGraphicsTextItem *leftScore;
QGraphicsTextItem *rightScore;
QGraphicsTextItem *status;
QPixmap icon;
QGraphicsPixmapItem *connectIcon;
QPropertyAnimation *connectAnimation;
void checkBall(int x, int y);
};
#endif // BOARD_H
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