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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "cntsimcontactfetchrequest.h"
#include "cntsymbiansimengine.h"
#include "cntsimstore.h"
#include <qcontactfetchrequest.h>
#include <qcontactlocalidfilter.h>
CntSimContactFetchRequest::CntSimContactFetchRequest(CntSymbianSimEngine *engine, QContactFetchRequest *req)
:CntAbstractSimRequest(engine, req)
{
connect( simStore(), SIGNAL(readComplete(QList<QContact>, QContactManager::Error)),
this, SLOT(readComplete(QList<QContact>, QContactManager::Error)), Qt::QueuedConnection );
}
CntSimContactFetchRequest::~CntSimContactFetchRequest()
{
cancel();
}
void CntSimContactFetchRequest::run()
{
QContactFetchRequest *r = req<QContactFetchRequest>();
if (!r->isActive())
return;
// Get filter
QContactLocalIdFilter lidFilter;
if (r->filter().type() == QContactFilter::LocalIdFilter) {
lidFilter = static_cast<QContactLocalIdFilter>(r->filter());
}
// Fetch all contacts and filter the results.
// Contacts are fetched starting from index 1, all slots are read
// since slots may be not filled in a sequence.
int index = 1;
int numSlots = simStore()->storeInfo().m_totalEntries;
if (lidFilter.ids().count() == 1) {
// Optimization for performance. Fetch a single contact from store.
// This is mainly for CntSymbianSimEngine::contact().
index = lidFilter.ids().at(0);
numSlots = 1;
}
QContactManager::Error error = QContactManager::NoError;
if (!simStore()->read(index, numSlots, &error)) {
QContactManagerEngine::updateContactFetchRequest(r, QList<QContact>(), error, QContactAbstractRequest::FinishedState);
}
}
void CntSimContactFetchRequest::readComplete(QList<QContact> contacts, QContactManager::Error error)
{
QContactFetchRequest *r = req<QContactFetchRequest>();
if (!r->isActive())
return;
// Sometimes the sim store will return server busy error. All we can do is
// wait and try again. The error seems to occur if we try to read from the
// store right after writing some contacts to it.
// This was observed with S60 5.0 HW (Tube).
if (simStore()->lastAsyncError() == KErrServerBusy) {
if (waitAndRetry())
return;
}
// Filter & sort results
QList<QContact> filteredAndSorted;
for (int i=0; i<contacts.count(); i++) {
if (engine()->filter(r->filter(), contacts.at(i)))
QContactManagerEngine::addSorted(&filteredAndSorted, contacts.at(i), r->sorting());
}
// Complete the request
QContactManagerEngine::updateContactFetchRequest(r, filteredAndSorted, error, QContactAbstractRequest::FinishedState);
}
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