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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QFEEDBACK_SIMULATOR_H
#define QFEEDBACK_SIMULATOR_H
#include <qmobilityglobal.h>
#include "qfeedbackdata_simulator_p.h"
#include <QtCore/QList>
#include <QtCore/QVector>
#include <QtCore/QHash>
#include <QtCore/QObject>
#include <QtCore/QMutex>
#include <qfeedbackplugininterfaces.h>
QT_BEGIN_HEADER
QTM_USE_NAMESPACE
QTM_BEGIN_NAMESPACE
namespace Simulator { class Connection; }
QTM_END_NAMESPACE
class QFeedbackSimulator : public QObject, public QFeedbackHapticsInterface, public QFeedbackFileInterface, public QFeedbackThemeInterface
{
Q_OBJECT
Q_INTERFACES(QTM_NAMESPACE::QFeedbackHapticsInterface)
Q_INTERFACES(QTM_NAMESPACE::QFeedbackFileInterface)
Q_INTERFACES(QTM_NAMESPACE::QFeedbackThemeInterface)
public:
QFeedbackSimulator();
virtual ~QFeedbackSimulator();
// all interfaces
virtual PluginPriority pluginPriority();
// HapticsInterface
virtual QList<QFeedbackActuator *> actuators();
virtual void setActuatorProperty(const QFeedbackActuator &, ActuatorProperty, const QVariant &);
virtual QVariant actuatorProperty(const QFeedbackActuator &, ActuatorProperty);
virtual bool isActuatorCapabilitySupported(const QFeedbackActuator &, QFeedbackActuator::Capability);
virtual void updateEffectProperty(const QFeedbackHapticsEffect *, EffectProperty);
virtual void setEffectState(const QFeedbackHapticsEffect *, QFeedbackEffect::State);
virtual QFeedbackEffect::State effectState(const QFeedbackHapticsEffect *);
// FileInterface
virtual void setLoaded(QFeedbackFileEffect*, bool);
virtual void setEffectState(QFeedbackFileEffect *, QFeedbackEffect::State);
virtual QFeedbackEffect::State effectState(const QFeedbackFileEffect *);
virtual int effectDuration(const QFeedbackFileEffect *);
virtual QStringList supportedMimeTypes();
// ThemeInterface
virtual bool play(QFeedbackEffect::ThemeEffect);
signals:
// used to call stateChanged on an effect
void stateChangedProxySignal();
private:
void setAnyEffectState(const QFeedbackEffect *effect, QFeedbackEffect::State state,
int actuatorId, int duration, const QString &info);
QFeedbackEffect::State anyEffectState(const QFeedbackEffect *);
void forceEffectState(int effectId, QFeedbackEffect::State state);
void emitStateChanged(int effectId);
void setActuator(const ActuatorData &data);
void removeActuator(int id);
void rebuildActuatorList();
int mDefaultActuator;
QList<QFeedbackActuator *> mActuatorList;
QHash<int, QFeedbackActuator *> mActuators;
QHash<int, ActuatorData> mActuatorData;
QHash<const QFeedbackEffect *, QFeedbackEffect::State> mEffectStates;
QHash<int, const QFeedbackEffect *> mIdToEffect;
QHash<const QFeedbackEffect *, int> mEffectToId;
// convenience
Simulator::Connection *mConnection;
friend class Simulator::Connection;
};
QT_END_HEADER
#endif // QFEEDBACK_SIMULATOR_H
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