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authorAlexis Menard <alexis.menard@nokia.com>2009-11-26 13:47:34 +0100
committerAlexis Menard <alexis.menard@nokia.com>2009-11-26 13:54:53 +0100
commit705880f0045ac39140f980d69aec68869213e379 (patch)
tree5c37a0a02fdb5779e6f8e07db4169d4f65733b64
parentc77a556265847529bb1c55ce3c8ae21080161f38 (diff)
Fix a crash in KDE/Plasma with QGraphicsView. TopLevel list of items
was corrupted. This nasty bug was triggered when the index sort the top level list of items. We forgot to set the flag topLevelSequentialOrdering to false so when an item was removed from the top level list it was using the sibling index which can be not valid anymore since the list is not sorted by sequential order. So it let some dangling pointers in the list which make processDirtyItemRecursive crash the next paint event. Reviewed-by:bnilsen Reviewed-by:andreas
-rw-r--r--src/gui/graphicsview/qgraphicsscene_p.h3
-rw-r--r--tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp32
2 files changed, 34 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h
index a1d0496a59..69e4d5b79a 100644
--- a/src/gui/graphicsview/qgraphicsscene_p.h
+++ b/src/gui/graphicsview/qgraphicsscene_p.h
@@ -78,7 +78,7 @@ class QGraphicsSceneIndex;
class QGraphicsView;
class QGraphicsWidget;
-class QGraphicsScenePrivate : public QObjectPrivate
+class Q_AUTOTEST_EXPORT QGraphicsScenePrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QGraphicsScene)
public:
@@ -265,6 +265,7 @@ public:
{
if (needSortTopLevelItems) {
qSort(topLevelItems.begin(), topLevelItems.end(), qt_notclosestLeaf);
+ topLevelSequentialOrdering = false;
needSortTopLevelItems = false;
}
}
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
index 20d9eb8624..a8017ff9b0 100644
--- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
+++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
@@ -46,6 +46,8 @@
#endif
#include <QtGui>
+#include <private/qgraphicsscene_p.h>
+#include <private/qgraphicssceneindex_p.h>
#include <math.h>
#include "../../shared/util.h"
@@ -269,6 +271,7 @@ private slots:
void initialFocus();
void polishItems();
void isActive();
+ void siblingIndexAlwaysValid();
// task specific tests below me
void task139710_bspTreeCrash();
@@ -4181,6 +4184,35 @@ void tst_QGraphicsScene::isActive()
}
+void tst_QGraphicsScene::siblingIndexAlwaysValid()
+{
+ QGraphicsScene scene;
+
+ QGraphicsWidget *parent = new QGraphicsWidget;
+ parent->setZValue(350);
+ parent->setGeometry(0, 0, 100, 100);
+ QGraphicsWidget *parent2 = new QGraphicsWidget;
+ parent2->setGeometry(10, 10, 50, 50);
+ QGraphicsWidget *child = new QGraphicsWidget(parent2);
+ child->setGeometry(15, 15, 25, 25);
+ child->setZValue(150);
+ //Both are top level
+ scene.addItem(parent);
+ scene.addItem(parent2);
+
+ //Then we make the child a top level
+ child->setParentItem(0);
+
+ //This is trigerred by a repaint...
+ QGraphicsScenePrivate::get(&scene)->index->estimateTopLevelItems(QRectF(), Qt::AscendingOrder);
+
+ delete child;
+
+ //If there are in the list that's bad, we crash...
+ QVERIFY(!QGraphicsScenePrivate::get(&scene)->topLevelItems.contains(static_cast<QGraphicsItem *>(child)));
+
+}
+
void tst_QGraphicsScene::taskQTBUG_5904_crashWithDeviceCoordinateCache()
{
QGraphicsScene scene;